skia2/tests/SkRuntimeEffectTest.cpp

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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/effects/SkRuntimeEffect.h"
#include "tests/Test.h"
DEF_TEST(SkRuntimeEffectInvalidInputs, r) {
auto test = [r](const char* hdr, const char* expected) {
SkString src = SkStringPrintf("%s void main(float x, float y, inout half4 color) {}", hdr);
auto [effect, errorText] = SkRuntimeEffect::Make(src);
REPORTER_ASSERT(r, !effect);
REPORTER_ASSERT(r, errorText.contains(expected),
"Expected error message to contain \"%s\". Actual message: \"%s\"",
expected, errorText.c_str());
};
// Features that are only allowed in .fp files (key, in uniform, ctype, when, tracked).
// Ensure that these fail, and the error messages contain the relevant keyword.
test("layout(key) in bool Input;", "key");
test("in uniform float Input;", "in uniform");
test("layout(ctype=SkRect) float4 Input;", "ctype");
test("in bool Flag; layout(when=Flag) uniform float Input;", "when");
test("layout(tracked) uniform float Input;", "tracked");
// Runtime SkSL supports a limited set of uniform types. No samplers, for example:
test("uniform sampler2D s;", "sampler2D");
// 'in' variables can't be arrays
test("in int Input[2];", "array");
// Type specific restrictions:
// 'bool', 'int' can't be 'uniform'
test("uniform bool Input;", "'uniform'");
test("uniform int Input;", "'uniform'");
// vector and matrix types can't be 'in'
test("in float2 Input;", "'in'");
test("in half3x3 Input;", "'in'");
}