skia2/tests/graphite/BackendTextureTest.cpp

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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "experimental/graphite/include/BackendTexture.h"
#include "experimental/graphite/include/Context.h"
#include "experimental/graphite/src/Caps.h"
#include "experimental/graphite/src/ContextPriv.h"
#include "experimental/graphite/src/Gpu.h"
#include "experimental/graphite/src/ResourceTypes.h"
using namespace skgpu;
namespace {
const SkISize kSize = {16, 16};
}
DEF_GRAPHITE_TEST_FOR_CONTEXTS(BackendTextureTest, reporter, context) {
auto caps = context->priv().gpu()->caps();
TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
/*levelCount=*/1,
Protected::kNo,
Renderable::kNo);
REPORTER_ASSERT(reporter, info.isValid());
auto texture1 = context->createBackendTexture(kSize, info);
REPORTER_ASSERT(reporter, texture1.isValid());
// We make a copy to do the remaining tests so we still have texture1 to safely delete the
// backend object.
auto texture1Copy = texture1;
REPORTER_ASSERT(reporter, texture1Copy.isValid());
REPORTER_ASSERT(reporter, texture1 == texture1Copy);
auto texture2 = context->createBackendTexture(kSize, info);
REPORTER_ASSERT(reporter, texture2.isValid());
REPORTER_ASSERT(reporter, texture1Copy != texture2);
// Test state after assignment
texture1Copy = texture2;
REPORTER_ASSERT(reporter, texture1Copy.isValid());
REPORTER_ASSERT(reporter, texture1Copy == texture2);
BackendTexture invalidTexture;
REPORTER_ASSERT(reporter, !invalidTexture.isValid());
texture1Copy = invalidTexture;
REPORTER_ASSERT(reporter, !texture1Copy.isValid());
texture1Copy = texture1;
REPORTER_ASSERT(reporter, texture1Copy.isValid());
REPORTER_ASSERT(reporter, texture1 == texture1Copy);
context->deleteBackendTexture(texture1);
context->deleteBackendTexture(texture2);
}