5e0950e4dc
Bug: skia:12633 Change-Id: Ida78c4145423376dc0267096a1d758b74144fd0c Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477139 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "experimental/graphite/include/BackendTexture.h"
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#include "experimental/graphite/include/Context.h"
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#include "experimental/graphite/src/Caps.h"
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#include "experimental/graphite/src/ContextPriv.h"
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#include "experimental/graphite/src/Gpu.h"
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#include "experimental/graphite/src/ResourceTypes.h"
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using namespace skgpu;
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namespace {
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const SkISize kSize = {16, 16};
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}
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DEF_GRAPHITE_TEST_FOR_CONTEXTS(BackendTextureTest, reporter, context) {
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auto caps = context->priv().gpu()->caps();
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TextureInfo info = caps->getDefaultSampledTextureInfo(kRGBA_8888_SkColorType,
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/*levelCount=*/1,
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Protected::kNo,
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Renderable::kNo);
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REPORTER_ASSERT(reporter, info.isValid());
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auto texture1 = context->createBackendTexture(kSize, info);
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REPORTER_ASSERT(reporter, texture1.isValid());
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// We make a copy to do the remaining tests so we still have texture1 to safely delete the
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// backend object.
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auto texture1Copy = texture1;
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REPORTER_ASSERT(reporter, texture1Copy.isValid());
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REPORTER_ASSERT(reporter, texture1 == texture1Copy);
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auto texture2 = context->createBackendTexture(kSize, info);
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REPORTER_ASSERT(reporter, texture2.isValid());
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REPORTER_ASSERT(reporter, texture1Copy != texture2);
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// Test state after assignment
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texture1Copy = texture2;
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REPORTER_ASSERT(reporter, texture1Copy.isValid());
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REPORTER_ASSERT(reporter, texture1Copy == texture2);
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BackendTexture invalidTexture;
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REPORTER_ASSERT(reporter, !invalidTexture.isValid());
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texture1Copy = invalidTexture;
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REPORTER_ASSERT(reporter, !texture1Copy.isValid());
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texture1Copy = texture1;
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REPORTER_ASSERT(reporter, texture1Copy.isValid());
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REPORTER_ASSERT(reporter, texture1 == texture1Copy);
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context->deleteBackendTexture(texture1);
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context->deleteBackendTexture(texture2);
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}
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