skia2/tests/sksl/blend/golden/BlendDstInStandaloneSettings.glsl

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out vec4 sk_FragColor;
in vec4 src;
in vec4 dst;
void main() {
vec4 _0_blend_dst_in;
vec4 _1_blend_src_in;
_1_blend_src_in = dst * src.w;
_0_blend_dst_in = _1_blend_src_in;
sk_FragColor = _0_blend_dst_in;
}