skia2/tests/sksl/blend/golden/BlendHue.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float3 _blend_set_color_saturation_helper(float3 minMidMax, float sat) {
return minMidMax.x < minMidMax.z ? float3(0.0, (sat * (minMidMax.y - minMidMax.x)) / (minMidMax.z - minMidMax.x), sat) : float3(0.0);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_hue;
float _1_alpha = _in.dst.w * _in.src.w;
float3 _2_sda = _in.src.xyz * _in.dst.w;
float3 _3_dsa = _in.dst.xyz * _in.src.w;
float3 _4_blend_set_color_saturation;
float _5_blend_color_saturation;
_5_blend_color_saturation = max(max(_3_dsa.x, _3_dsa.y), _3_dsa.z) - min(min(_3_dsa.x, _3_dsa.y), _3_dsa.z);
float _6_sat = _5_blend_color_saturation;
if (_2_sda.x <= _2_sda.y) {
if (_2_sda.y <= _2_sda.z) {
_4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda, _6_sat);
} else if (_2_sda.x <= _2_sda.z) {
_4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.xzy, _6_sat).xzy;
} else {
_4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.zxy, _6_sat).yzx;
}
} else if (_2_sda.x <= _2_sda.z) {
_4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.yxz, _6_sat).yxz;
} else if (_2_sda.y <= _2_sda.z) {
_4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.yzx, _6_sat).zxy;
} else {
_4_blend_set_color_saturation = _blend_set_color_saturation_helper(_2_sda.zyx, _6_sat).zyx;
}
float3 _7_blend_set_color_luminance;
float _8_blend_color_luminance;
_8_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa);
float _9_lum = _8_blend_color_luminance;
float _10_blend_color_luminance;
_10_blend_color_luminance = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _4_blend_set_color_saturation);
float3 _11_result = (_9_lum - _10_blend_color_luminance) + _4_blend_set_color_saturation;
float _12_minComp = min(min(_11_result.x, _11_result.y), _11_result.z);
float _13_maxComp = max(max(_11_result.x, _11_result.y), _11_result.z);
if (_12_minComp < 0.0 && _9_lum != _12_minComp) {
_11_result = _9_lum + ((_11_result - _9_lum) * _9_lum) / (_9_lum - _12_minComp);
}
_7_blend_set_color_luminance = _13_maxComp > _1_alpha && _13_maxComp != _9_lum ? _9_lum + ((_11_result - _9_lum) * (_1_alpha - _9_lum)) / (_13_maxComp - _9_lum) : _11_result;
_0_blend_hue = float4((((_7_blend_set_color_luminance + _in.dst.xyz) - _3_dsa) + _in.src.xyz) - _2_sda, (_in.src.w + _in.dst.w) - _1_alpha);
_out->sk_FragColor = _0_blend_hue;
return *_out;
}