out vec4 sk_FragColor;
vec4 main() {
vec4 result = vec4(0.0);
{
float a = 0.0;
float b = 0.0;
for (; a < 10.0 && b < 10.0; (++a, ++b)) {
result.x += a;
result.y += b;
}
int c = 0;
for (; c < 10; ++c) {
result.z += 1.0;
float d[2] = float[2](0.0, 10.0);
float e[4] = float[4](1.0, 2.0, 3.0, 4.0);
float f = 9.0;
for (; d[0] < d[1]; ++d[0]) {
result.w = e[0] * f;
for (; ; ) break;
return result;