out vec4 sk_FragColor;
uniform float unknownInput;
vec4 main() {
bool b = bool(unknownInput);
bvec4 b4 = bvec4(b);
b4 = bvec4(bvec2(b), false, true);
b4 = bvec4(false, b, true, false);
b4 = bvec4(false, b, false, b);
return vec4(b4);
}