skia2/tests/sksl/shared/GeometricIntrinsics.glsl

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out vec4 sk_FragColor;
uniform vec4 colorGreen;
vec4 main() {
float _0_x = 1.0;
_0_x = length(_0_x);
_0_x = distance(_0_x, 2.0);
_0_x = dot(_0_x, 2.0);
_0_x = normalize(_0_x);
vec2 _1_x = vec2(1.0, 2.0);
_1_x = vec2(length(_1_x));
_1_x = vec2(distance(_1_x, vec2(3.0, 4.0)));
_1_x = vec2(dot(_1_x, vec2(3.0, 4.0)));
_1_x = normalize(_1_x);
return colorGreen;
}