skia2/tools/viewer/sk_app/Window.cpp

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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Window.h"
#include "SkSurface.h"
#include "SkCanvas.h"
#include "VulkanWindowContext.h"
namespace sk_app {
static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) {
return false;
}
static bool default_key_func(Window::Key key, Window::InputState state, uint32_t modifiers,
void* userData) {
return false;
}
static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t modifiers,
void* userData) {
return false;
}
static bool default_touch_func(intptr_t owner, Window::InputState state, float x, float y,
void* userData) {
return false;
}
static void default_ui_state_changed_func(
const SkString& stateName, const SkString& stateValue, void* userData) {}
static void default_paint_func(SkCanvas*, void* userData) {}
Window::Window() : fCharFunc(default_char_func)
, fKeyFunc(default_key_func)
, fMouseFunc(default_mouse_func)
, fTouchFunc(default_touch_func)
, fUIStateChangedFunc(default_ui_state_changed_func)
, fPaintFunc(default_paint_func) {
}
void Window::detach() {
delete fWindowContext;
fWindowContext = nullptr;
}
bool Window::onChar(SkUnichar c, uint32_t modifiers) {
return fCharFunc(c, modifiers, fCharUserData);
}
bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
return fKeyFunc(key, state, modifiers, fKeyUserData);
}
bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
return fMouseFunc(x, y, state, modifiers, fMouseUserData);
}
bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
return fTouchFunc(owner, state, x, y, fTouchUserData);
}
void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
return fUIStateChangedFunc(stateName, stateValue, fUIStateChangedUserData);
}
void Window::onPaint() {
markInvalProcessed();
sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
if (backbuffer) {
// draw into the canvas of this surface
SkCanvas* canvas = backbuffer->getCanvas();
fPaintFunc(canvas, fPaintUserData);
canvas->flush();
fWindowContext->swapBuffers();
} else {
printf("no backbuffer!?\n");
// try recreating testcontext
}
}
void Window::onResize(uint32_t w, uint32_t h) {
fWidth = w;
fHeight = h;
fWindowContext->resize(w, h);
}
const DisplayParams& Window::getDisplayParams() {
return fWindowContext->getDisplayParams();
}
void Window::setDisplayParams(const DisplayParams& params) {
fWindowContext->setDisplayParams(params);
}
void Window::inval() {
if (!fIsContentInvalidated) {
fIsContentInvalidated = true;
onInval();
}
}
void Window::markInvalProcessed() {
fIsContentInvalidated = false;
}
} // namespace sk_app