43 lines
2.0 KiB
C++
43 lines
2.0 KiB
C++
|
/*
|
||
|
* Copyright 2021 Google LLC
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license that can be
|
||
|
* found in the LICENSE file.
|
||
|
*/
|
||
|
|
||
|
#include "gm/gm.h"
|
||
|
#include "include/core/SkCanvas.h"
|
||
|
#include "include/core/SkMatrix.h"
|
||
|
#include "include/core/SkRect.h"
|
||
|
|
||
|
// Outsetting of very thin, nearly line, quads for AA would go haywire and draw far outside of the
|
||
|
// quad. Artifacts seemed to occur more when coord values are large, hence the large GM size. At the
|
||
|
// time of GM creation this was fixed by dropping AA, which makes these quads practically never draw
|
||
|
// as it's very unlikely a pixel center would fall inside the geometry.
|
||
|
DEF_SIMPLE_GM(crbug_1174186, canvas, 1200, 1200) {
|
||
|
auto m = SkMatrix::MakeAll(
|
||
|
SkBits2Float(0x24480629), SkBits2Float(0xbf3555c2), SkBits2Float(0x4377d67b),
|
||
|
SkBits2Float(0x23a61d51), SkBits2Float(0x3f34b400), SkBits2Float(0x4453f572),
|
||
|
SkBits2Float(0x00000000), SkBits2Float(0x00000000), SkBits2Float(0x3f800000));
|
||
|
|
||
|
SkPoint pts[] = {{SkBits2Float(0x3f7ffff2), SkBits2Float(0x43483d60)},
|
||
|
{SkBits2Float(0x00000000), SkBits2Float(0x43483d60)},
|
||
|
{SkBits2Float(0x00000000), SkBits2Float(0x4311a628)},
|
||
|
{SkBits2Float(0x3f800000), SkBits2Float(0x43130f8c)}};
|
||
|
SkColor color = SK_ColorGREEN;
|
||
|
canvas->translate(-500, 0);
|
||
|
for (int i = 0; i < 10; ++i) {
|
||
|
for (int flags = 0; flags < static_cast<int>(SkCanvas::kAll_QuadAAFlags); ++flags) {
|
||
|
SkCanvas::QuadAAFlags aaFlags = static_cast<SkCanvas::QuadAAFlags>(flags);
|
||
|
canvas->save();
|
||
|
canvas->concat(m);
|
||
|
canvas->experimental_DrawEdgeAAQuad(SkRect::MakeWH(1000, 1000), pts, aaFlags, color,
|
||
|
SkBlendMode::kSrcOver);
|
||
|
canvas->restore();
|
||
|
canvas->translate(5.1f, 0);
|
||
|
SkColor rgb = color & 0x00FFFFFF;
|
||
|
color = 0xFF000000 | (rgb << 4) | (rgb >> 20);
|
||
|
}
|
||
|
}
|
||
|
}
|