75 lines
1.5 KiB
C
75 lines
1.5 KiB
C
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#ifndef SkGLState_DEFINED
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#define SkGLState_DEFINED
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#include "SkGL.h"
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#include "SkSize.h"
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class SkGLState {
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public:
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static SkGLState& GlobalState() { return gState; }
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SkGLState();
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void reset();
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// internally, these are bit_shifts, so they must be 0, 1, ...
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enum Caps {
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kDITHER,
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kTEXTURE_2D,
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};
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void enable(Caps);
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void disable(Caps);
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// internally, these are bit_shifts, so they must be 0, 1, ...
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enum ClientState {
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kTEXTURE_COORD_ARRAY,
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kCOLOR_ARRAY,
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};
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void enableClientState(ClientState);
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void disableClientState(ClientState);
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// we use -1 for unknown, so the enum must be >= 0
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enum ShadeModel {
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kFLAT,
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kSMOOTH,
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};
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void shadeModel(ShadeModel);
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void scissor(int x, int y, int w, int h);
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void color(SkColor c) {
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this->pmColor(SkPreMultiplyColor(c));
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}
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void alpha(U8CPU a) {
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this->pmColor((a << 24) | (a << 16) | (a << 8) | a);
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}
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void pmColor(SkPMColor);
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void blendFunc(GLenum src, GLenum dst);
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void pointSize(float);
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void lineWidth(float);
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private:
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void init();
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unsigned fCapBits;
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unsigned fClientStateBits;
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int fShadeModel;
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SkIPoint fScissorLoc;
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SkISize fScissorSize;
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SkPMColor fPMColor;
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GLenum fSrcBlend, fDstBlend;
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float fPointSize;
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float fLineWidth;
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const GLenum* fCapsPtr;
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const GLenum* fClientPtr;
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const GLenum* fShadePtr;
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static SkGLState gState;
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};
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#endif
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