18 lines
376 B
Plaintext
18 lines
376 B
Plaintext
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uniform half4 color;
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half count = 0;
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inline half4 trueSide(half4 v) {
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count += 1;
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return half4(sin(v.x), sin(v.y), sin(v.z), sin(v.w));
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}
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inline half4 falseSide(half4 v) {
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count += 1;
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return half4(cos(v.y), cos(v.z), cos(v.w), cos(v.z));
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}
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void main() {
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sk_FragColor = (color.x <= 0.5) ? trueSide(color) : falseSide(color);
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sk_FragColor *= count;
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}
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