skia2/tools/gpu/TestOps.cpp

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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/gpu/TestOps.h"
#include "src/core/SkPointPriv.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrVertexWriter.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
namespace {
class GP : public GrGeometryProcessor {
public:
GP(const SkMatrix& localMatrix, bool wideColor)
: GrGeometryProcessor(kTestRectOp_ClassID), fLocalMatrix(localMatrix) {
fInColor = MakeColorAttribute("color", wideColor);
this->setVertexAttributes(&fInPosition, 3);
}
const char* name() const override { return "TestRectOp::GP"; }
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-19 14:47:30 +00:00
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
return new GLSLGP();
}
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
GLSLGP::GenKey(*this, b);
}
bool wideColor() const { return fInColor.cpuType() != kUByte4_norm_GrVertexAttribType; }
private:
class GLSLGP : public GrGLSLGeometryProcessor {
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-19 14:47:30 +00:00
public:
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& pp) override {
const auto& gp = pp.cast<GP>();
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-19 14:47:30 +00:00
this->setTransform(pdman, fLocalMatrixUni, gp.fLocalMatrix);
}
static void GenKey(const GP& gp, GrProcessorKeyBuilder* b) {
b->add32(ComputeMatrixKey(gp.fLocalMatrix));
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
GrGLSLVarying colorVarying(kHalf4_GrSLType);
args.fVaryingHandler->addVarying("color", &colorVarying,
GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
args.fVertBuilder->codeAppendf("%s = %s;", colorVarying.vsOut(), gp.fInColor.name());
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, colorVarying.fsIn());
args.fFragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-19 14:47:30 +00:00
this->writeLocalCoord(args.fVertBuilder, args.fUniformHandler, gpArgs,
gp.fInLocalCoords.asShaderVar(), gp.fLocalMatrix,
&fLocalMatrixUni);
}
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-19 14:47:30 +00:00
UniformHandle fLocalMatrixUni;
};
Reland "Centralize geometry processor vertex shader transform code" This is a reland of 0426947243e1d6b470830c4d3b1c5704ed1f23e1 Original change's description: > Centralize geometry processor vertex shader transform code > > GrGLSLGeometryProcessors no longer have to call emitTransforms() in > their onEmitCode() function. Instead, the GpArgs struct allows them to > set a GrShaderVar that holds the computed or explicitly provided local > coordinates in the vertex shader. > > The base GrGLSLGeometryProcessor now automatically uses that to collect > all of the transforms that can then be lifted out of FPs to the vertex > shader, and base their computation on the GP provided local coordinate. > > As part of this, there is no more built-in magic concatenation of a > local matrix / inverse view matrix to these coordinate transforms. GP > implementations that relied on this now manage their own uniform for this > matrix and compute the local coordinate before assigning to GpArgs. > > The base GrGLSLGeometryProcessor is updated to provide helpers for this > pattern. > > Bug: skia:10396 > Change-Id: I56afb3fff4b806f6015ab13626ac1afde9ef5c2b > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297027 > Commit-Queue: Michael Ludwig <michaelludwig@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: skia:10396 Change-Id: If1347bcacb7c405a66f9d4c5b0059e9d735b3f9a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298062 Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2020-06-19 14:47:30 +00:00
Attribute fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
Attribute fInLocalCoords = {"inLocalCoords", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
Attribute fInColor;
SkMatrix fLocalMatrix;
};
class TestRectOp final : public GrMeshDrawOp {
public:
static GrOp::Owner Make(GrRecordingContext*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM);
const char* name() const override { return "TestRectOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(const GrCaps&,
const GrAppliedClip*,
bool hasMixedSampledCoverage,
GrClampType) override;
void visitProxies(const VisitProxyFunc& func) const override {
if (fProgramInfo) {
fProgramInfo->visitFPProxies(func);
} else {
fProcessorSet.visitProxies(func);
}
}
private:
DEFINE_OP_CLASS_ID
TestRectOp(const GrCaps*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localMatrix);
GrProgramInfo* programInfo() override { return fProgramInfo; }
void onCreateProgramInfo(const GrCaps*,
SkArenaAlloc*,
const GrSurfaceProxyView& writeView,
GrAppliedClip&&,
const GrXferProcessor::DstProxyView&,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) override;
void onPrepareDraws(Target*) override;
void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
SkRect fDrawRect;
SkRect fLocalRect;
SkPMColor4f fColor;
GP fGP;
GrProcessorSet fProcessorSet;
// If this op is prePrepared the created programInfo will be stored here for use in
// onExecute. In the prePrepared case it will have been stored in the record-time arena.
GrProgramInfo* fProgramInfo = nullptr;
GrSimpleMesh* fMesh = nullptr;
friend class ::GrOp;
};
GrOp::Owner TestRectOp::Make(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
const auto* caps = context->priv().caps();
return GrOp::Make<TestRectOp>(context, caps, std::move(paint), drawRect, localRect, localM);
}
GrProcessorSet::Analysis TestRectOp::finalize(const GrCaps& caps,
const GrAppliedClip* clip,
bool hasMixedSampledCoverage,
GrClampType clampType) {
return fProcessorSet.finalize(GrProcessorAnalysisColor::Opaque::kYes,
GrProcessorAnalysisCoverage::kSingleChannel, clip,
&GrUserStencilSettings::kUnused, hasMixedSampledCoverage, caps,
clampType, &fColor);
}
static bool use_wide_color(const GrPaint& paint, const GrCaps* caps) {
return !paint.getColor4f().fitsInBytes() && caps->halfFloatVertexAttributeSupport();
}
TestRectOp::TestRectOp(const GrCaps* caps,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localMatrix)
: GrMeshDrawOp(ClassID())
, fDrawRect(drawRect)
, fLocalRect(localRect)
, fColor(paint.getColor4f())
, fGP(localMatrix, use_wide_color(paint, caps))
, fProcessorSet(std::move(paint)) {
this->setBounds(drawRect.makeSorted(), HasAABloat::kNo, IsHairline::kNo);
}
void TestRectOp::onCreateProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
GrAppliedClip&& appliedClip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) {
fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(caps,
arena,
writeView,
std::move(appliedClip),
dstProxyView,
&fGP,
std::move(fProcessorSet),
GrPrimitiveType::kTriangles,
renderPassXferBarriers,
colorLoadOp,
GrPipeline::InputFlags::kNone);
}
void TestRectOp::onPrepareDraws(Target* target) {
QuadHelper helper(target, fGP.vertexStride(), 1);
GrVertexWriter writer{helper.vertices()};
auto pos = GrVertexWriter::TriStripFromRect(fDrawRect);
auto local = GrVertexWriter::TriStripFromRect(fLocalRect);
GrVertexColor color(fColor, fGP.wideColor());
writer.writeQuad(pos, local, color);
fMesh = helper.mesh();
}
void TestRectOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
if (!fProgramInfo) {
this->createProgramInfo(flushState);
}
flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
flushState->bindTextures(fProgramInfo->primProc(), nullptr, fProgramInfo->pipeline());
flushState->drawMesh(*fMesh);
}
} // anonymous namespace
namespace sk_gpu_test::test_ops {
GrOp::Owner MakeRect(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
}
GrOp::Owner MakeRect(GrRecordingContext* context,
std::unique_ptr<GrFragmentProcessor> fp,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM) {
GrPaint paint;
paint.setColorFragmentProcessor(std::move(fp));
return TestRectOp::Make(context, std::move(paint), drawRect, localRect, localM);
}
GrOp::Owner MakeRect(GrRecordingContext* context,
GrPaint&& paint,
const SkRect& rect) {
return TestRectOp::Make(context, std::move(paint), rect, rect, SkMatrix::I());
}
} // namespace sk_gpu_test::test_ops