skia2/tests/sksl/shared/Hex.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
int i1 = 0;
i1++;
int i2 = 305441741;
i2++;
int i3 = 2147483647;
i3++;
int i4 = 4294967295;
i4++;
int i5 = -48879;
i5++;
uint u1 = 0u;
u1++;
uint u2 = 305441741u;
u2++;
uint u3 = 2147483647u;
u3++;
uint u4 = 4294967295u;
u4++;
ushort u5 = 65535u;
u5++;
return _out;
}