skia2/experimental/Intersection/CubicIntersectionT.cpp

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work in progress for shape operations A experimental/Intersection A experimental/Intersection/Intersections.h A experimental/Intersection/DataTypes.cpp A experimental/Intersection/QuadraticReduceOrder.cpp A experimental/Intersection/IntersectionUtilities.cpp A experimental/Intersection/CubicIntersection_Tests.h A experimental/Intersection/LineParameteters_Test.cpp A experimental/Intersection/ReduceOrder.cpp A experimental/Intersection/QuadraticIntersection.cpp A experimental/Intersection/Extrema.h A experimental/Intersection/CubicIntersection_TestData.h A experimental/Intersection/QuadraticParameterization_Test.cpp A experimental/Intersection/TestUtilities.cpp A experimental/Intersection/CubicRoots.cpp A experimental/Intersection/QuadraticParameterization.cpp A experimental/Intersection/QuadraticSubDivide.cpp A experimental/Intersection/LineIntersection_Test.cpp A experimental/Intersection/LineIntersection.cpp A experimental/Intersection/CubicParameterizationCode.cpp A experimental/Intersection/LineParameters.h A experimental/Intersection/CubicIntersection.h A experimental/Intersection/CubeRoot.cpp A experimental/Intersection/SkAntiEdge.h A experimental/Intersection/ConvexHull_Test.cpp A experimental/Intersection/CubicBezierClip_Test.cpp A experimental/Intersection/CubicIntersection_Tests.cpp A experimental/Intersection/CubicBezierClip.cpp A experimental/Intersection/CubicIntersectionT.cpp A experimental/Intersection/Inline_Tests.cpp A experimental/Intersection/ReduceOrder_Test.cpp A experimental/Intersection/QuadraticIntersection_TestData.h A experimental/Intersection/DataTypes.h A experimental/Intersection/Extrema.cpp A experimental/Intersection/EdgeApp.cpp A experimental/Intersection/CubicIntersection_TestData.cpp A experimental/Intersection/IntersectionUtilities.h A experimental/Intersection/CubicReduceOrder.cpp A experimental/Intersection/CubicCoincidence.cpp A experimental/Intersection/CubicIntersection_Test.cpp A experimental/Intersection/CubicIntersection.cpp A experimental/Intersection/QuadraticUtilities.h A experimental/Intersection/SkAntiEdge.cpp A experimental/Intersection/TestUtilities.h A experimental/Intersection/CubicParameterization_Test.cpp A experimental/Intersection/LineIntersection.h A experimental/Intersection/CubicSubDivide.cpp A experimental/Intersection/CubicParameterization.cpp A experimental/Intersection/QuadraticBezierClip_Test.cpp A experimental/Intersection/QuadraticBezierClip.cpp A experimental/Intersection/BezierClip_Test.cpp A experimental/Intersection/ConvexHull.cpp A experimental/Intersection/BezierClip.cpp A experimental/Intersection/QuadraticIntersection_TestData.cpp git-svn-id: http://skia.googlecode.com/svn/trunk@3005 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-01-10 21:46:10 +00:00
#include "CubicIntersection.h"
#include "Intersections.h"
#include "IntersectionUtilities.h"
#include "LineIntersection.h"
class CubicIntersections : public Intersections {
public:
CubicIntersections(const Cubic& c1, const Cubic& c2, Intersections& i)
: cubic1(c1)
, cubic2(c2)
, intersections(i)
, depth(0)
, splits(0) {
}
bool intersect() {
double minT1, minT2, maxT1, maxT2;
if (!bezier_clip(cubic2, cubic1, minT1, maxT1)) {
return false;
}
if (!bezier_clip(cubic1, cubic2, minT2, maxT2)) {
return false;
}
int split;
if (maxT1 - minT1 < maxT2 - minT2) {
intersections.swap();
minT2 = 0;
maxT2 = 1;
split = maxT1 - minT1 > tClipLimit;
} else {
minT1 = 0;
maxT1 = 1;
split = (maxT2 - minT2 > tClipLimit) << 1;
}
return chop(minT1, maxT1, minT2, maxT2, split);
}
protected:
bool intersect(double minT1, double maxT1, double minT2, double maxT2) {
Cubic smaller, larger;
// FIXME: carry last subdivide and reduceOrder result with cubic
sub_divide(cubic1, minT1, maxT1, intersections.swapped() ? larger : smaller);
sub_divide(cubic2, minT2, maxT2, intersections.swapped() ? smaller : larger);
Cubic smallResult;
if (reduceOrder(smaller, smallResult, kReduceOrder_NoQuadraticsAllowed) <= 2) {
Cubic largeResult;
if (reduceOrder(larger, largeResult, kReduceOrder_NoQuadraticsAllowed) <= 2) {
_Point pt;
const _Line& smallLine = (const _Line&) smallResult;
const _Line& largeLine = (const _Line&) largeResult;
if (!lineIntersect(smallLine, largeLine, &pt)) {
return false;
}
double smallT = t_at(smallLine, pt);
double largeT = t_at(largeLine, pt);
if (intersections.swapped()) {
smallT = interp(minT2, maxT2, smallT);
largeT = interp(minT1, maxT1, largeT);
} else {
smallT = interp(minT1, maxT1, smallT);
largeT = interp(minT2, maxT2, largeT);
}
intersections.add(smallT, largeT);
return true;
}
}
double minT, maxT;
if (!bezier_clip(smaller, larger, minT, maxT)) {
if (minT == maxT) {
if (intersections.swapped()) {
minT1 = (minT1 + maxT1) / 2;
minT2 = interp(minT2, maxT2, minT);
} else {
minT1 = interp(minT1, maxT1, minT);
minT2 = (minT2 + maxT2) / 2;
}
intersections.add(minT1, minT2);
return true;
}
return false;
}
int split;
if (intersections.swapped()) {
double newMinT1 = interp(minT1, maxT1, minT);
double newMaxT1 = interp(minT1, maxT1, maxT);
split = (newMaxT1 - newMinT1 > (maxT1 - minT1) * tClipLimit) << 1;
printf("%s d=%d s=%d new1=(%g,%g) old1=(%g,%g) split=%d\n", __FUNCTION__, depth,
splits, newMinT1, newMaxT1, minT1, maxT1, split);
minT1 = newMinT1;
maxT1 = newMaxT1;
} else {
double newMinT2 = interp(minT2, maxT2, minT);
double newMaxT2 = interp(minT2, maxT2, maxT);
split = newMaxT2 - newMinT2 > (maxT2 - minT2) * tClipLimit;
printf("%s d=%d s=%d new2=(%g,%g) old2=(%g,%g) split=%d\n", __FUNCTION__, depth,
splits, newMinT2, newMaxT2, minT2, maxT2, split);
minT2 = newMinT2;
maxT2 = newMaxT2;
}
return chop(minT1, maxT1, minT2, maxT2, split);
}
bool chop(double minT1, double maxT1, double minT2, double maxT2, int split) {
++depth;
intersections.swap();
if (split) {
++splits;
if (split & 2) {
double middle1 = (maxT1 + minT1) / 2;
intersect(minT1, middle1, minT2, maxT2);
intersect(middle1, maxT1, minT2, maxT2);
} else {
double middle2 = (maxT2 + minT2) / 2;
intersect(minT1, maxT1, minT2, middle2);
intersect(minT1, maxT1, middle2, maxT2);
}
--splits;
intersections.swap();
--depth;
return intersections.intersected();
}
bool result = intersect(minT1, maxT1, minT2, maxT2);
intersections.swap();
--depth;
return result;
}
private:
static const double tClipLimit = 0.8; // http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf see Multiple intersections
const Cubic& cubic1;
const Cubic& cubic2;
Intersections& intersections;
int depth;
int splits;
};
bool intersectStartT(const Cubic& c1, const Cubic& c2, Intersections& i) {
CubicIntersections c(c1, c2, i);
return c.intersect();
}