skia2/bench/ShaderMaskFilterBench.cpp

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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkShaderMaskFilter.h"
#include "src/shaders/SkPictureShader.h"
static sk_sp<SkShader> make_bitmap_shader() {
SkPaint p;
p.setColor(SK_ColorBLACK);
p.setAntiAlias(true);
auto surface = SkSurface::MakeRasterN32Premul(100, 100);
surface->getCanvas()->drawCircle(50, 50, 50, p);
return surface->makeImageSnapshot()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
SkSamplingOptions());
}
static sk_sp<SkShader> make_picture_shader() {
SkPaint p;
p.setColor(SK_ColorBLACK);
p.setAntiAlias(true);
SkPictureRecorder recorder;
recorder.beginRecording(100, 100)->drawCircle(50, 50, 50, p);
return recorder.finishRecordingAsPicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat,
SkFilterMode::kNearest);
}
class ShaderMFBench final : public Benchmark {
public:
using ShaderMaker = sk_sp<SkShader>(*)();
ShaderMFBench(const char* nm, bool opaque, const ShaderMaker& maker) {
fMaskFilter = SkShaderMaskFilter::Make(maker());
fColor = opaque ? 0xff00ff00 : 0x8000ff00;
fName = SkStringPrintf("shadermaskfilter_%s_%x", nm, SkColorGetA(fColor));
}
protected:
const char* onGetName() override {
return fName.c_str();
}
void onDraw(int loops, SkCanvas* canvas) override {
SkPaint maskPaint;
maskPaint.setMaskFilter(fMaskFilter);
for (int i = 0; i < loops; ++i) {
SkAutoCanvasRestore arc(canvas, false);
canvas->saveLayer(nullptr, &maskPaint);
canvas->drawColor(fColor);
}
}
private:
SkString fName;
sk_sp<SkMaskFilter> fMaskFilter;
SkColor fColor;
using INHERITED = Benchmark;
};
DEF_BENCH( return new ShaderMFBench("bitmap" , true , make_bitmap_shader ); )
DEF_BENCH( return new ShaderMFBench("bitmap" , false, make_bitmap_shader ); )
DEF_BENCH( return new ShaderMFBench("picture", true , make_picture_shader); )
DEF_BENCH( return new ShaderMFBench("picture", false, make_picture_shader); )