out vec4 sk_FragColor;
uniform vec2 h2;
uniform vec2 f2;
void main() {
sk_FragColor = vec4(-2.0);
float _6_cross;
{
_6_cross = h2.x * h2.y - h2.y * h2.x;
}
sk_FragColor = vec4(_6_cross);
float _7_cross;
_7_cross = f2.x * f2.y - f2.y * f2.x;
sk_FragColor = vec4(_7_cross);