..
ArrayConstructors.glsl
ArrayConstructors.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ArrayIndexTypes.glsl
ArrayIndexTypes.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ArrayTypes.glsl
ArrayTypes.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Assignment.glsl
Add unit tests for assignment and invalid field access.
2020-09-25 21:42:22 +00:00
Assignment.metal
Add unit tests for assignment and invalid field access.
2020-09-25 21:42:22 +00:00
BoolFolding.glsl
BoolFolding.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Caps.glsl
Disable "any" function workaround in standalone/non-GPU caps
2020-11-03 17:36:43 +00:00
Caps.metal
Disable "any" function workaround in standalone/non-GPU caps
2020-11-03 17:36:43 +00:00
CastsRoundTowardZero.glsl
CastsRoundTowardZero.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Clockwise.glsl
Clockwise.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ComplexDelete.glsl
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ComplexDelete.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ConstantIf.glsl
ConstantIf.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ConstArray.glsl
ConstArray.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ConstVariableComparison.glsl
ConstVariableComparison.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Control.glsl
Control.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
CrossIntrinsic.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
CrossIntrinsicStandaloneSettings.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
DeadDoWhileLoop.glsl
DeadDoWhileLoop.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
DeadIfStatement.glsl
Fix use-after-free error discovered by the fuzzer.
2020-11-03 17:59:02 +00:00
DeadIfStatement.metal
Fix use-after-free error discovered by the fuzzer.
2020-11-03 17:59:02 +00:00
DeadLoopVariable.glsl
DeadLoopVariable.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
DependentInitializers.glsl
DependentInitializers.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Derivatives.glsl
DerivativesFlipY.glsl
DerivativesFlipYStandaloneSettings.glsl
DerivativesStandaloneSettings.glsl
DerivativesUnused.glsl
DerivativesUnused.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Discard.glsl
Always declare sk_FragColor in GLSL, even if unused
2020-10-20 21:13:31 +00:00
Discard.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
FloatFolding.glsl
FloatFolding.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
FragCoordsFlipY.glsl
FragCoordsFlipY.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
FragCoordsNew.glsl
FragCoordsNew.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
FragCoordsOld.glsl
FragCoordsOld.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
FrExp.glsl
FrExp.metal
Fix frexp support in Metal.
2020-10-20 15:31:31 +00:00
FunctionArgumentMatch.glsl
FunctionArgumentMatch.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
FunctionPrototype.glsl
Add test cases to function-prototype golden outputs.
2020-11-02 17:17:23 +00:00
FunctionPrototype.metal
Add test cases to function-prototype golden outputs.
2020-11-02 17:17:23 +00:00
Functions.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
Functions.metal
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
Geometry.glsl
Geometry.metal
Fail gracefully when Metal encounters a geometry shader.
2020-09-25 21:21:50 +00:00
GeometryExtension.glsl
GeometryExtension.metal
Fail gracefully when Metal encounters a geometry shader.
2020-09-25 21:21:50 +00:00
GeometryGSInvocations.glsl
GeometryGSInvocations.metal
Fail gracefully when Metal encounters a geometry shader.
2020-09-25 21:21:50 +00:00
GeometryNoGSInvocations.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
GeometryNoGSInvocations.metal
Fail gracefully when Metal encounters a geometry shader.
2020-09-25 21:21:50 +00:00
GeometryNoGSInvocationsReorder.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
GeometryNoGSInvocationsReorder.metal
Add geometry shader test demonstrating max_vertices/invocations bug
2020-10-12 21:19:33 +00:00
Height.glsl
Height.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
HelloWorld.glsl
HelloWorld.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Hex.glsl
Hex.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
InstanceID.glsl
InstanceID.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
InterfaceBlockAnonymous.glsl
InterfaceBlockAnonymous.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
InterfaceBlockArray.glsl
InterfaceBlockArray.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
InterfaceBlockNamed.glsl
InterfaceBlockNamed.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
IntFolding.glsl
Add unit test to demonstrate error with modulo in FP files.
2020-10-29 20:46:08 +00:00
IntFolding.metal
Add unit test to demonstrate error with modulo in FP files.
2020-10-29 20:46:08 +00:00
Matrices.glsl
Matrices.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
MatrixFolding.glsl
MatrixFolding.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
MultipleAssignments.glsl
MultipleAssignments.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NegatedVectorLiteral.glsl
NegatedVectorLiteral.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NoFragCoordsPos.glsl
NoFragCoordsPos.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NoFragCoordsPosRT.glsl
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NoFragCoordsPosRT.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NormalizationGeo.glsl
NormalizationGeo.metal
Fail gracefully when Metal encounters a geometry shader.
2020-09-25 21:21:50 +00:00
NormalizationVert.glsl
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NormalizationVert.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
NumberConversions.glsl
NumberConversions.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Offset.glsl
Offset.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Operators.glsl
Only include one variable per declaration statement
2020-10-07 17:27:01 +00:00
Operators.metal
Only include one variable per declaration statement
2020-10-07 17:27:01 +00:00
Ossfuzz26167.glsl
Fix use-after-free discovered by fuzzer.
2020-10-23 16:10:15 +00:00
Ossfuzz26167.metal
Fix use-after-free discovered by fuzzer.
2020-10-23 16:10:15 +00:00
OutParams.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
OutParams.metal
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
OutParamsTricky.glsl
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
OutParamsTricky.metal
Revert "Reland "Remove inliner from IR generation stage.""
2020-10-13 15:20:28 +00:00
RectangleTexture.glsl
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
RectangleTexture.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ResizeMatrix.glsl
ResizeMatrix.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SampleMask.glsl
SampleMask.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ScopedSymbol.glsl
ScopedSymbol.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
ShortCircuitBoolFolding.glsl
ShortCircuitBoolFolding.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StackingVectorCasts.glsl
StackingVectorCasts.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticIf.glsl
StaticIf.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitch.glsl
StaticSwitch.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithBreak.glsl
StaticSwitchWithBreak.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithBreakInsideBlock.glsl
StaticSwitchWithBreakInsideBlock.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithConditionalBreak.glsl
StaticSwitchWithConditionalBreak.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithConditionalBreakInsideBlock.glsl
StaticSwitchWithConditionalBreakInsideBlock.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithFallthroughA.glsl
StaticSwitchWithFallthroughA.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithFallthroughB.glsl
StaticSwitchWithFallthroughB.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithStaticConditionalBreak.glsl
StaticSwitchWithStaticConditionalBreak.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.glsl
StaticSwitchWithStaticConditionalBreakInsideBlock.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Structs.glsl
Structs.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Switch.glsl
Switch.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwitchContainingDeadCode.glsl
SwitchContainingDeadCode.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwitchWithFallthrough.glsl
SwitchWithFallthrough.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwizzleBoolConstants.glsl
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwizzleBoolConstants.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwizzleConstants.glsl
SwizzleConstants.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwizzleLTRB.glsl
SwizzleLTRB.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
SwizzleOpt.glsl
Add unit test to demonstrate lack of SkSL swizzle optimization.
2020-09-28 19:02:03 +00:00
SwizzleOpt.metal
Add unit test to demonstrate lack of SkSL swizzle optimization.
2020-09-28 19:02:03 +00:00
SwizzleScalar.glsl
SwizzleScalar.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
TernaryAsLValueEntirelyFoldable.glsl
TernaryAsLValueEntirelyFoldable.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
TernaryAsLValueFoldableTest.glsl
Only include one variable per declaration statement
2020-10-07 17:27:01 +00:00
TernaryAsLValueFoldableTest.metal
Only include one variable per declaration statement
2020-10-07 17:27:01 +00:00
Texture1D.glsl
Split Texture test into separate 1D and 2D tests.
2020-11-02 14:39:31 +00:00
Texture1D.metal
Split Texture test into separate 1D and 2D tests.
2020-11-02 14:39:31 +00:00
Texture2D.glsl
Split Texture test into separate 1D and 2D tests.
2020-11-02 14:39:31 +00:00
Texture2D.metal
Split Texture test into separate 1D and 2D tests.
2020-11-02 14:39:31 +00:00
TextureSharpen.glsl
Detect non-2D textures in MetalCodeGenerator and fail cleanly
2020-10-02 20:36:04 +00:00
TextureSharpen.metal
Detect non-2D textures in MetalCodeGenerator and fail cleanly
2020-10-02 20:36:04 +00:00
UnaryPositiveNegative.glsl
UnaryPositiveNegative.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
UnusedVariables.glsl
Only include one variable per declaration statement
2020-10-07 17:27:01 +00:00
UnusedVariables.metal
Only include one variable per declaration statement
2020-10-07 17:27:01 +00:00
VectorConstructors.glsl
VectorConstructors.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
VectorFolding.glsl
VectorFolding.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
VertexID.glsl
VertexID.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00
Width.glsl
Width.metal
Add golden outputs for the Metal backend.
2020-09-25 17:46:43 +00:00