aeae3a58e3
This CL also updates the blend tests to use sk_FragColor instead of returning a half4, as the Metal backend assumes that a fragment processor's `main` will return void and always synthesizes a `return *_out;` at the end. (context link: https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf ) BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166 Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0 Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
10 lines
291 B
GLSL
10 lines
291 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
layout (binding = 0) uniform sampler2D test2D;
|
|
layout (binding = 1) uniform sampler2D test2DRect;
|
|
void main() {
|
|
sk_FragColor = texture(test2D, vec2(0.5));
|
|
sk_FragColor = texture(test2DRect, vec2(0.5));
|
|
sk_FragColor = textureProj(test2DRect, vec3(0.5));
|
|
}
|