skia2/tests/sksl/shared/golden/FloatFolding.glsl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

35 lines
874 B
GLSL

out vec4 sk_FragColor;
void main() {
sk_FragColor.x = 34.0;
sk_FragColor.x = 30.0;
sk_FragColor.x = 64.0;
sk_FragColor.x = 16.0;
sk_FragColor.x = 19.0;
sk_FragColor.x = 1.0;
sk_FragColor.x = -2.0;
sk_FragColor.x = 3.0;
sk_FragColor.x = -4.0;
sk_FragColor.x = 5.0;
sk_FragColor.x = -6.0;
sk_FragColor.x = 7.0;
sk_FragColor.x = -8.0;
sk_FragColor.x = 9.0;
sk_FragColor.x = -10.0;
sk_FragColor.x = 11.0;
sk_FragColor.x = -12.0;
sk_FragColor.x = sqrt(1.0);
sk_FragColor.x = sqrt(2.0);
sk_FragColor.x = sqrt(3.0);
sk_FragColor.x = 0.0;
sk_FragColor.x = sqrt(5.0);
sk_FragColor.x = sqrt(6.0);
sk_FragColor.x = 0.0;
sk_FragColor.x = sqrt(8.0);
sk_FragColor.x = 0.0;
sk_FragColor.x += 1.0;
sk_FragColor.x -= 1.0;
sk_FragColor.x *= 2.0;
sk_FragColor.x /= 2.0;
}