skia2/tests/sksl/shared/golden/ShortCircuitBoolFolding.glsl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

29 lines
636 B
GLSL

out vec4 sk_FragColor;
void main() {
bool expr1 = gl_FragCoord.x > 0.0;
bool expr2 = gl_FragCoord.y > 0.0;
if (expr1) {
sk_FragColor.x = 1.0;
} else if (!expr1) {
sk_FragColor.x = 3.0;
} else if (expr2) {
sk_FragColor.x = 4.0;
} else if (expr2) {
sk_FragColor.x = 5.0;
} else {
sk_FragColor.x = 6.0;
}
if (expr1) {
sk_FragColor.x = 1.0;
} else if (!expr1) {
sk_FragColor.x = 3.0;
} else if (expr2) {
sk_FragColor.x = 4.0;
} else if (expr2) {
sk_FragColor.x = 5.0;
} else {
sk_FragColor.x = 6.0;
}
}