skia2/tests/sksl/shared/golden/FloatFolding.metal
John Stiles aeae3a58e3 Add golden outputs for the Metal backend.
This CL also updates the blend tests to use sk_FragColor instead of
returning a half4, as the Metal backend assumes that a fragment
processor's `main` will return void and always synthesizes a
`return *_out;` at the end.

(context link:
https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf )

BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166

Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0
Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:46:43 +00:00

44 lines
1.4 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = 34.0;
_out->sk_FragColor.x = 30.0;
_out->sk_FragColor.x = 64.0;
_out->sk_FragColor.x = 16.0;
_out->sk_FragColor.x = 19.0;
_out->sk_FragColor.x = 1.0;
_out->sk_FragColor.x = -2.0;
_out->sk_FragColor.x = 3.0;
_out->sk_FragColor.x = -4.0;
_out->sk_FragColor.x = 5.0;
_out->sk_FragColor.x = -6.0;
_out->sk_FragColor.x = 7.0;
_out->sk_FragColor.x = -8.0;
_out->sk_FragColor.x = 9.0;
_out->sk_FragColor.x = -10.0;
_out->sk_FragColor.x = 11.0;
_out->sk_FragColor.x = -12.0;
_out->sk_FragColor.x = sqrt(1.0);
_out->sk_FragColor.x = sqrt(2.0);
_out->sk_FragColor.x = sqrt(3.0);
_out->sk_FragColor.x = 0.0;
_out->sk_FragColor.x = sqrt(5.0);
_out->sk_FragColor.x = sqrt(6.0);
_out->sk_FragColor.x = 0.0;
_out->sk_FragColor.x = sqrt(8.0);
_out->sk_FragColor.x = 0.0;
_out->sk_FragColor.x = _out->sk_FragColor.x + 1.0;
_out->sk_FragColor.x = _out->sk_FragColor.x - 1.0;
_out->sk_FragColor.x = _out->sk_FragColor.x * 2.0;
_out->sk_FragColor.x = _out->sk_FragColor.x / 2.0;
return *_out;
}