aeae3a58e3
This CL also updates the blend tests to use sk_FragColor instead of returning a half4, as the Metal backend assumes that a fragment processor's `main` will return void and always synthesizes a `return *_out;` at the end. (context link: https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf ) BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166 Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0 Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
34 lines
686 B
Metal
34 lines
686 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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int i1 = 0;
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i1++;
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int i2 = 305441741;
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i2++;
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int i3 = 2147483647;
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i3++;
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int i4 = -1;
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i4++;
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int i5 = -48879;
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i5++;
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uint u1 = 0u;
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u1++;
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uint u2 = 305441741u;
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u2++;
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uint u3 = 2147483647u;
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u3++;
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uint u4 = 4294967295u;
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u4++;
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ushort u5 = 65535;
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u5++;
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return *_out;
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}
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