2020-09-14 21:30:13 +00:00
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2020-09-15 20:09:11 +00:00
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out vec4 sk_FragColor;
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2020-09-14 21:30:13 +00:00
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void main() {
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2020-09-15 20:09:11 +00:00
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float x = 10.0;
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2020-09-14 21:30:13 +00:00
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{
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2020-10-06 18:43:32 +00:00
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float _1_y[2];
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float _2_z;
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2020-09-14 22:24:12 +00:00
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_1_y[0] = 10.0;
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_1_y[1] = 20.0;
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2020-09-15 20:09:11 +00:00
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float _3_0_foo;
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2020-09-14 21:30:13 +00:00
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{
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2020-09-14 22:24:12 +00:00
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_3_0_foo = _1_y[0] * _1_y[1];
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2020-09-14 21:30:13 +00:00
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}
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2020-10-13 15:19:41 +00:00
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2020-09-14 22:24:12 +00:00
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_2_z = _3_0_foo;
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2020-09-14 21:30:13 +00:00
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2020-09-14 22:24:12 +00:00
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x = _2_z;
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2020-09-14 21:30:13 +00:00
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}
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2020-10-13 15:19:41 +00:00
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2020-09-14 21:30:13 +00:00
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sk_FragColor = vec4(x);
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}
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