skia2/tests/sksl/shared/golden/VectorFolding.metal

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Metal
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = 0.5;
_out->sk_FragColor = float4(6.0, 7.0, 9.0, 11.0);
_out->sk_FragColor = float4(7.0, 9.0, 9.0, 9.0);
_out->sk_FragColor = float4(2.0, 4.0, 6.0, 8.0);
_out->sk_FragColor = float4(12.0, 6.0, 4.0, 3.0);
_out->sk_FragColor.x = 6.0;
_out->sk_FragColor.x = 1.0;
_out->sk_FragColor.x = -2.0;
_out->sk_FragColor.x = 3.0;
_out->sk_FragColor.x = 4.0;
_out->sk_FragColor.x = -5.0;
_out->sk_FragColor.x = 6.0;
_out->sk_FragColor.x = 7.0;
_out->sk_FragColor.x = -8.0;
_out->sk_FragColor.x = 9.0;
_out->sk_FragColor.x = -10.0;
_out->sk_FragColor = float4(sqrt(1.0));
_out->sk_FragColor = float4(sqrt(2.0));
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(sqrt(6.0));
_out->sk_FragColor = float4(sqrt(7.0));
_out->sk_FragColor = float4(sqrt(8.0));
_out->sk_FragColor = float4(sqrt(9.0));
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(sqrt(12.0));
_out->sk_FragColor = float4(sqrt(13.0));
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(sqrt(16.0));
_out->sk_FragColor = float4(sqrt(17.0));
_out->sk_FragColor = float4(0.0);
_out->sk_FragColor = float4(sqrt(19.0));
_out->sk_FragColor = float4(sqrt(19.5));
_out->sk_FragColor = float4(sqrt(20.0));
_out->sk_FragColor = float4(sqrt(21.0));
_out->sk_FragColor = float4(sqrt(22.0));
_out->sk_FragColor = float4(sqrt(23.0));
_out->sk_FragColor = float4(sqrt(24.0));
_out->sk_FragColor += float4(1.0);
_out->sk_FragColor -= float4(1.0);
_out->sk_FragColor *= float4(2.0);
_out->sk_FragColor /= float4(2.0);
return *_out;
}