2010-12-22 21:39:39 +00:00
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2011-07-28 14:26:00 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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2010-12-22 21:39:39 +00:00
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*/
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2011-07-28 14:26:00 +00:00
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2010-12-22 21:39:39 +00:00
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#ifndef GrGLConfig_DEFINED
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#define GrGLConfig_DEFINED
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#include "GrTypes.h"
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2011-03-18 20:41:44 +00:00
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/**
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2011-04-04 17:13:52 +00:00
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* Optional GL config file.
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2011-03-18 20:41:44 +00:00
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*/
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2011-04-04 17:13:52 +00:00
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#ifdef GR_GL_CUSTOM_SETUP_HEADER
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#include GR_GL_CUSTOM_SETUP_HEADER
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#endif
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#if !defined(GR_GL_FUNCTION_TYPE)
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#define GR_GL_FUNCTION_TYPE
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#endif
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2011-03-18 20:41:44 +00:00
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2011-01-19 17:19:40 +00:00
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/**
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2011-02-17 21:47:25 +00:00
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* The following are optional defines that can be enabled at the compiler
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* command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom
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2011-04-04 17:13:52 +00:00
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* file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can
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* also be placed there.
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2011-02-11 14:07:02 +00:00
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*
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2011-02-17 21:47:25 +00:00
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* GR_GL_LOG_CALLS: if 1 Gr can print every GL call using GrPrintf. Defaults to
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2011-03-08 15:34:06 +00:00
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* 0. Logging can be enabled and disabled at runtime using a debugger via to
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2011-02-17 21:47:25 +00:00
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* global gLogCallsGL. The initial value of gLogCallsGL is controlled by
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* GR_GL_LOG_CALLS_START.
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*
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* GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when
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* GR_GL_LOG_CALLS is 1. Defaults to 0.
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*
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* GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call.
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2013-08-28 14:17:03 +00:00
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* Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1
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2011-02-17 21:47:25 +00:00
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* this can be toggled in a debugger using the gCheckErrorGL global. The initial
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* value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START.
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*
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* GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL
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* when GR_GL_CHECK_ERROR is 1. Defaults to 1.
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2011-04-19 21:15:09 +00:00
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*
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* GR_GL_NO_CONSTANT_ATTRIBUTES: if this evaluates to true then the GL backend
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* will use uniforms instead of attributes in all cases when there is not
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* per-vertex data. This is important when the underlying GL implementation
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2012-08-23 18:09:54 +00:00
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* doesn't actually support immediate style attribute values (e.g. when
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2011-04-19 21:15:09 +00:00
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* the GL stream is converted to DX as in ANGLE on Chrome). Defaults to 0.
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*
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2011-07-01 15:21:59 +00:00
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* GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index
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* buffer that replaces old data Ganesh can give a hint to the driver that the
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* previous data will not be used in future draws like this:
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* glBufferData(GL_..._BUFFER, size, NULL, usage); //<--hint, NULL means
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* glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) // old data can't be
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* // used again.
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2011-10-10 14:49:29 +00:00
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* However, this can be an unoptimization on some platforms, esp. Chrome.
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* Chrome's cmd buffer will create a new allocation and memset the whole thing
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* to zero (for security reasons). Defaults to 1 (enabled).
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2011-09-01 13:28:16 +00:00
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*
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* GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides
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* a function pointer that is called just before every gl function. The ptr must
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* be valid (i.e. there is no NULL check). However, by default the callback will
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* be set to a function that does nothing. The signature of the function is:
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* void function(const GrGLInterface*)
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* It is not extern "C".
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* The GrGLInterface field fCallback specifies the function ptr and there is an
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* additional field fCallbackData of type intptr_t for client data.
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2011-11-08 19:20:57 +00:00
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*
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2011-11-19 02:36:05 +00:00
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* GR_GL_RGBA_8888_PIXEL_OPS_SLOW: Set this to 1 if it is known that performing
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* glReadPixels / glTex(Sub)Image with format=GL_RGBA, type=GL_UNISIGNED_BYTE is
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* significantly slower than format=GL_BGRA, type=GL_UNISIGNED_BYTE.
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2011-11-30 19:59:08 +00:00
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*
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* GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL: Set this to 1 if calling
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* glReadPixels to read the entire framebuffer is faster than calling it with
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* the same sized rectangle but with a framebuffer bound that is larger than
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* the rectangle read.
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2012-01-19 16:16:52 +00:00
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*
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* GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage,
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* glBufferData, glRenderbufferStorage, etc will be checked for errors. This
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* amounts to ensuring the error is GL_NO_ERROR, calling the allocating
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* function, and then checking that the error is still GL_NO_ERROR. When the
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* value is 0 we will assume no error was generated without checking.
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2012-02-07 16:06:47 +00:00
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*
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* GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status
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* every time we bind a texture or renderbuffer to an FBO. However, in some
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* environments CheckFrameBufferStatus is very expensive. If this is set we will
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* check the first time we use a color format or a combination of color /
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* stencil formats as attachments. If the FBO is complete we will assume
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* subsequent attachments with the same formats are complete as well.
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2012-06-28 18:48:06 +00:00
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*
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* GR_GL_USE_NV_PATH_RENDERING: Enable experimental support for
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* GL_NV_path_rendering. There are known issues with clipping, non-AA paths, and
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* perspective.
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2013-02-21 16:34:21 +00:00
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*
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* GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered
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* from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with
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* ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound.
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2013-02-28 19:26:04 +00:00
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*
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* GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version
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* of the OpenGLES2.0 headers from Khronos. glShaderSource now takes a const char * const *,
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* instead of a const char
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2011-01-19 17:19:40 +00:00
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*/
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2010-12-22 21:39:39 +00:00
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2011-02-11 14:07:02 +00:00
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#if !defined(GR_GL_LOG_CALLS)
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2013-08-28 14:17:03 +00:00
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#ifdef SK_DEBUG
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#define GR_GL_LOG_CALLS 1
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#else
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#define GR_GL_LOG_CALLS 0
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#endif
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2011-02-17 21:47:25 +00:00
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#endif
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#if !defined(GR_GL_LOG_CALLS_START)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_LOG_CALLS_START 0
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2011-02-17 21:47:25 +00:00
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#endif
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2011-03-08 15:34:06 +00:00
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#if !defined(GR_GL_CHECK_ERROR)
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2013-08-28 14:17:03 +00:00
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#ifdef SK_DEBUG
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#define GR_GL_CHECK_ERROR 1
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#else
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#define GR_GL_CHECK_ERROR 0
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#endif
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2011-02-17 21:47:25 +00:00
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#endif
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#if !defined(GR_GL_CHECK_ERROR_START)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_CHECK_ERROR_START 1
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2011-04-19 21:15:09 +00:00
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#endif
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#if !defined(GR_GL_NO_CONSTANT_ATTRIBUTES)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_NO_CONSTANT_ATTRIBUTES 0
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2011-04-19 21:15:09 +00:00
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#endif
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2011-07-01 15:21:59 +00:00
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#if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_USE_BUFFER_DATA_NULL_HINT 1
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2011-09-01 13:28:16 +00:00
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#endif
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#if !defined(GR_GL_PER_GL_FUNC_CALLBACK)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_PER_GL_FUNC_CALLBACK 0
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2011-07-01 15:21:59 +00:00
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#endif
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2011-11-19 02:36:05 +00:00
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#if !defined(GR_GL_RGBA_8888_PIXEL_OPS_SLOW)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_RGBA_8888_PIXEL_OPS_SLOW 0
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2011-11-08 19:20:57 +00:00
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#endif
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2011-11-30 19:59:08 +00:00
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#if !defined(GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_FULL_READPIXELS_FASTER_THAN_PARTIAL 0
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2011-11-30 19:59:08 +00:00
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#endif
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2012-01-19 16:16:52 +00:00
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#if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR)
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2012-02-07 16:06:47 +00:00
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#define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1
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#endif
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#if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT)
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#define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 0
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2012-01-19 16:16:52 +00:00
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#endif
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2012-06-28 18:48:06 +00:00
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#if !defined(GR_GL_USE_NV_PATH_RENDERING)
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#define GR_GL_USE_NV_PATH_RENDERING 0
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#endif
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2013-02-21 16:34:21 +00:00
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#if !defined(GR_GL_MUST_USE_VBO)
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#define GR_GL_MUST_USE_VBO 0
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#endif
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2013-02-28 19:26:04 +00:00
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#if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE)
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#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
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#endif
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2013-09-05 23:44:09 +00:00
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// We now have a separate GrGLInterface function pointer entry for the IMG/EXT version of
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// glRenderbufferStorageMultisampled. However, Chrome is setting the one we now use for
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// ES3 MSAA to point to the IMG/EXT function. This macro exists to make Skia ignore the
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// ES3 MSAA and instead use the IMG/EXT version with the old function pointer entry. It will
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// be removed as soon as Chrome is updated to set the new function pointer.
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#if !defined(GR_GL_IGNORE_ES3_MSAA)
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#define GR_GL_IGNORE_ES3_MSAA 0
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#endif
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2012-03-01 15:29:07 +00:00
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/**
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* There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
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* fully understand it. When (element) array buffers are continually
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2012-03-02 20:36:18 +00:00
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* respecified using glBufferData performance can fall off of a cliff. The
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* driver winds up performing many DMA mapping / unmappings and chews up ~50% of
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* the core. However, it has been observed that occaisonally respecifiying the
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* buffer using glBufferData and then writing data using glBufferSubData
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* prevents the bad behavior.
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2012-03-01 15:29:07 +00:00
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*
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* There is a lot of uncertainty around this issue. In Chrome backgrounding
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* the tab somehow initiates this behavior and we don't know what the connection
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* is. Another observation is that Chrome's cmd buffer server will actually
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* create a buffer full of zeros when it sees a NULL data param (for security
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* reasons). If this is disabled and NULL is actually passed all the way to the
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* driver then the workaround doesn't help.
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*
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* The issue is tracked at:
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* http://code.google.com/p/chromium/issues/detail?id=114865
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*
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2012-03-02 20:36:18 +00:00
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* When the workaround is enabled we will use the glBufferData / glBufferSubData
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* trick every 128 array buffer uploads.
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2012-03-01 15:29:07 +00:00
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*
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* Hopefully we will understand this better and have a cleaner fix or get a
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* OS/driver level fix.
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*/
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#define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND \
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(GR_MAC_BUILD && \
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!GR_GL_USE_BUFFER_DATA_NULL_HINT)
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2011-03-08 15:34:06 +00:00
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#endif
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