skia2/include/gpu/GrTexture.h

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTexture_DEFINED
#define GrTexture_DEFINED
#include "GrSurface.h"
#include "SkPoint.h"
#include "GrRenderTarget.h"
class GrResourceKey;
class GrTextureParams;
class GrTexture : public GrSurface {
public:
SK_DECLARE_INST_COUNT(GrTexture)
// from GrResource
/**
* Informational texture flags
*/
enum FlagBits {
kFirstBit = (kLastPublic_GrTextureFlagBit << 1),
/**
* This texture should be returned to the texture cache when
* it is no longer reffed
*/
kReturnToCache_FlagBit = kFirstBit,
};
void setFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags | flags;
}
void resetFlag(GrTextureFlags flags) {
fDesc.fFlags = fDesc.fFlags & ~flags;
}
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fDesc.fFlags & flags);
}
void dirtyMipMaps(bool mipMapsDirty) {
fMipMapsDirty = mipMapsDirty;
}
bool mipMapsAreDirty() const {
return fMipMapsDirty;
}
/**
* Approximate number of bytes used by the texture
*/
virtual size_t gpuMemorySize() const SK_OVERRIDE {
return (size_t) fDesc.fWidth *
fDesc.fHeight *
GrBytesPerPixel(fDesc.fConfig);
}
// GrSurface overrides
virtual bool readPixels(int left, int top, int width, int height,
GrPixelConfig config,
void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
virtual void writePixels(int left, int top, int width, int height,
GrPixelConfig config,
const void* buffer,
size_t rowBytes = 0,
uint32_t pixelOpsFlags = 0) SK_OVERRIDE;
/**
* @return this texture
*/
virtual GrTexture* asTexture() SK_OVERRIDE { return this; }
virtual const GrTexture* asTexture() const SK_OVERRIDE { return this; }
/**
* Retrieves the render target underlying this texture that can be passed to
* GrGpu::setRenderTarget().
*
* @return handle to render target or NULL if the texture is not a
* render target
*/
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE {
return fRenderTarget.get();
}
virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
return fRenderTarget.get();
}
// GrTexture
/**
* Convert from texels to normalized texture coords for POT textures
* only.
*/
SkFixed normalizeFixedX(SkFixed x) const {
SkASSERT(GrIsPow2(fDesc.fWidth));
return x >> fShiftFixedX;
}
SkFixed normalizeFixedY(SkFixed y) const {
SkASSERT(GrIsPow2(fDesc.fHeight));
return y >> fShiftFixedY;
}
/**
* Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID.
*/
virtual GrBackendObject getTextureHandle() const = 0;
/**
* Call this when the state of the native API texture object is
* altered directly, without being tracked by skia.
*/
virtual void invalidateCachedState() = 0;
#ifdef SK_DEBUG
void validate() const {
this->INHERITED::validate();
this->validateDesc();
}
#endif
static GrResourceKey ComputeKey(const GrGpu* gpu,
const GrTextureParams* params,
const GrTextureDesc& desc,
const GrCacheID& cacheID);
static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc);
static bool NeedsResizing(const GrResourceKey& key);
static bool NeedsBilerp(const GrResourceKey& key);
protected:
// A texture refs its rt representation but not vice-versa. It is up to
// the subclass constructor to initialize this pointer.
SkAutoTUnref<GrRenderTarget> fRenderTarget;
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
, fRenderTarget(NULL)
, fMipMapsDirty(true) {
// only make sense if alloc size is pow2
fShiftFixedX = 31 - SkCLZ(fDesc.fWidth);
fShiftFixedY = 31 - SkCLZ(fDesc.fHeight);
}
virtual ~GrTexture();
// GrResource overrides
virtual void onRelease() SK_OVERRIDE;
virtual void onAbandon() SK_OVERRIDE;
void validateDesc() const;
private:
// these two shift a fixed-point value into normalized coordinates
// for this texture if the texture is power of two sized.
int fShiftFixedX;
int fShiftFixedY;
bool fMipMapsDirty;
virtual void internal_dispose() const SK_OVERRIDE;
typedef GrSurface INHERITED;
};
/**
* Represents a texture that is intended to be accessed in device coords with an offset.
*/
class GrDeviceCoordTexture {
public:
GrDeviceCoordTexture() { fOffset.set(0, 0); }
GrDeviceCoordTexture(const GrDeviceCoordTexture& other) {
*this = other;
}
GrDeviceCoordTexture(GrTexture* texture, const SkIPoint& offset)
: fTexture(SkSafeRef(texture))
, fOffset(offset) {
}
GrDeviceCoordTexture& operator=(const GrDeviceCoordTexture& other) {
fTexture.reset(SkSafeRef(other.fTexture.get()));
fOffset = other.fOffset;
return *this;
}
const SkIPoint& offset() const { return fOffset; }
void setOffset(const SkIPoint& offset) { fOffset = offset; }
void setOffset(int ox, int oy) { fOffset.set(ox, oy); }
GrTexture* texture() const { return fTexture.get(); }
GrTexture* setTexture(GrTexture* texture) {
fTexture.reset(SkSafeRef(texture));
return texture;
}
private:
SkAutoTUnref<GrTexture> fTexture;
SkIPoint fOffset;
};
#endif