skia2/tools/sk_app/ios/WindowContextFactory_ios.h

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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_ios_DEFINED
#define WindowContextFactory_ios_DEFINED
#include "tools/sk_app/ios/Window_ios.h"
#import <UIKit/UIKit.h>
#include "tools/sk_app/WindowContext.h"
#include <memory>
namespace sk_app {
struct DisplayParams;
namespace window_context_factory {
struct IOSWindowInfo {
sk_app::Window_ios* fWindow;
UIViewController* fViewController;
};
#ifdef SK_VULKAN
inline std::unique_ptr<WindowContext> MakeVulkanForIOS(const IOSWindowInfo&, const DisplayParams&) {
// No Vulkan support on iOS yet.
return nullptr;
}
#endif
#ifdef SK_METAL
std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo&, const DisplayParams&);
#endif
#ifdef SK_GL
std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo&, const DisplayParams&);
std::unique_ptr<WindowContext> MakeRasterForIOS(const IOSWindowInfo&, const DisplayParams&);
#endif
} // namespace window_context_factory
} // namespace sk_app
#endif