f6cc85844f
The "raster" window on macOS and iOS is actually backed by GL. Fix the build rules and code conditions to reflect this. This allows for some sk_app applications to run on macOS and iOS with skia_use_gl=false. > Revert: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397737 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> > Land: > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397256 > Commit-Queue: Ben Wagner <bungeman@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Change-Id: Ia8a421f4818856dd90cb4847095eee0d1836d1e6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398056 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ben Wagner <bungeman@google.com>
52 lines
1.1 KiB
Objective-C
52 lines
1.1 KiB
Objective-C
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/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef WindowContextFactory_ios_DEFINED
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#define WindowContextFactory_ios_DEFINED
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#include "tools/sk_app/ios/Window_ios.h"
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#import <UIKit/UIKit.h>
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#include "tools/sk_app/WindowContext.h"
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#include <memory>
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namespace sk_app {
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struct DisplayParams;
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namespace window_context_factory {
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struct IOSWindowInfo {
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sk_app::Window_ios* fWindow;
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UIViewController* fViewController;
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};
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#ifdef SK_VULKAN
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inline std::unique_ptr<WindowContext> MakeVulkanForIOS(const IOSWindowInfo&, const DisplayParams&) {
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// No Vulkan support on iOS yet.
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return nullptr;
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}
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#endif
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#ifdef SK_METAL
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std::unique_ptr<WindowContext> MakeMetalForIOS(const IOSWindowInfo&, const DisplayParams&);
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#endif
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#ifdef SK_GL
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std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo&, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeRasterForIOS(const IOSWindowInfo&, const DisplayParams&);
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#endif
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} // namespace window_context_factory
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} // namespace sk_app
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#endif
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