skia2/tools/gpu/TestOps.h

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/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef TestRectOp_DEFINED
#define TestRectOp_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/private/GrRecordingContext.h"
#include "src/gpu/GrRecordingContextPriv.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
class GrPaint;
namespace sk_gpu_test::test_ops {
/**
* Fully specified device space rect op. The test Op draws a rectangle with local coords and a
* local matrix. It is important to test effects in the presence of GP local matrices. Our standard
* rect drawing code doesn't exercise this because it applies any local matrix to pre-transformed
* local coord vertex attributes.
*/
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext*,
GrPaint&&,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM = SkMatrix::I());
/**
* A simpler version of MakeRect that takes a single color FP instead of a full paint. Uses
* SkBlendMode::kSrcOver.
*/
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext*,
std::unique_ptr<GrFragmentProcessor>,
const SkRect& drawRect,
const SkRect& localRect,
const SkMatrix& localM = SkMatrix::I());
/**
* A simpler version of MakeRect that uses the same rect as the device space rect to draw as well as
* the local rect. The local matrix is identity.
*/
std::unique_ptr<GrDrawOp> MakeRect(GrRecordingContext*, GrPaint&&, const SkRect& rect);
} // namespace sk_gpu_test::test_ops
#endif