#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float b = 2.0;
float c = 3.0;
for (int x = 0;x < 1; ++x) {
continue;
}
float d = c;
b++;
d++;
_out.sk_FragColor = half4(half(b == 2.0), half(b == 3.0), half(d == 5.0), half(d == 4.0));
return _out;