30 lines
739 B
Metal
30 lines
739 B
Metal
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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float a;
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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int b;
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};
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float _skOutParamHelper0_frexp(float _var0, thread int& b) {
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int _var1;
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float _skResult = frexp(_var0, _var1);
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b = _var1;
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return _skResult;
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}
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals globalStruct{{}};
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thread Globals* _globals = &globalStruct;
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor.x = _skOutParamHelper0_frexp(_in.a, _globals->b);
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return *_out;
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}
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