skia2/tests/sksl/intrinsics/golden/Frexp.metal

30 lines
739 B
Metal
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float a;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
int b;
};
float _skOutParamHelper0_frexp(float _var0, thread int& b) {
int _var1;
float _skResult = frexp(_var0, _var1);
b = _var1;
return _skResult;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{{}};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = _skOutParamHelper0_frexp(_in.a, _globals->b);
return *_out;
}