#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
float3x4 float3x4_from_float4x4(float4x4 x0) {
return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw));
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float3x4 a = float3x4(1.0);
float3x4 b = float3x4_from_float4x4(float4x4(1.0));
_out.sk_FragColor.x = float(all(a[0] == b[0]) ? 0 : 1);
return _out;