skia2/tests/sksl/intrinsics/MaxFloat.glsl

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out vec4 sk_FragColor;
uniform vec4 testInputs;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 expectedA = vec4(0.5, 0.5, 0.75, 2.25);
vec4 expectedB = vec4(0.0, 1.0, 0.75, 2.25);
return ((((((((((((((max(testInputs.x, 0.5) == expectedA.x && max(testInputs.xy, 0.5) == expectedA.xy) && max(testInputs.xyz, 0.5) == expectedA.xyz) && max(testInputs, 0.5) == expectedA) && 0.5 == expectedA.x) && vec2(0.5, 0.5) == expectedA.xy) && vec3(0.5, 0.5, 0.75) == expectedA.xyz) && vec4(0.5, 0.5, 0.75, 2.25) == expectedA) && max(testInputs.x, colorGreen.x) == expectedB.x) && max(testInputs.xy, colorGreen.xy) == expectedB.xy) && max(testInputs.xyz, colorGreen.xyz) == expectedB.xyz) && max(testInputs, colorGreen) == expectedB) && 0.0 == expectedB.x) && vec2(0.0, 1.0) == expectedB.xy) && vec3(0.0, 1.0, 0.75) == expectedB.xyz) && vec4(0.0, 1.0, 0.75, 2.25) == expectedB ? colorGreen : colorRed;
}