2015-09-15 14:40:56 +00:00
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/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*
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*/
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#include "VisualInteractiveModule.h"
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#include "ProcStats.h"
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#include "SkApplication.h"
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#include "SkCanvas.h"
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#include "SkCommandLineFlags.h"
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#include "SkForceLinking.h"
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#include "SkGraphics.h"
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#include "SkGr.h"
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#include "SkImageDecoder.h"
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#include "SkOSFile.h"
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#include "SkStream.h"
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#include "Stats.h"
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#include "gl/GrGLInterface.h"
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__SK_FORCE_IMAGE_DECODER_LINKING;
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static const int kGpuFrameLag = 5;
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static const int kFrames = 5;
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static const double kLoopMs = 5;
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VisualInteractiveModule::VisualInteractiveModule(VisualBench* owner)
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: fCurrentMeasurement(0)
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, fCurrentFrame(0)
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, fLoops(1)
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, fState(kPreWarmLoops_State)
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, fBenchmark(nullptr)
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, fOwner(SkRef(owner)) {
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fBenchmarkStream.reset(new VisualBenchmarkStream);
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memset(fMeasurements, 0, sizeof(fMeasurements));
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}
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inline void VisualInteractiveModule::renderFrame(SkCanvas* canvas) {
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fBenchmark->draw(fLoops, canvas);
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this->drawStats(canvas);
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canvas->flush();
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fOwner->present();
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}
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void VisualInteractiveModule::drawStats(SkCanvas* canvas) {
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static const float kPixelPerMS = 2.0f;
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static const int kDisplayWidth = 130;
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static const int kDisplayHeight = 100;
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static const int kDisplayPadding = 10;
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static const int kGraphPadding = 3;
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static const float kBaseMS = 1000.f / 60.f; // ms/frame to hit 60 fps
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SkISize canvasSize = canvas->getDeviceSize();
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SkRect rect = SkRect::MakeXYWH(SkIntToScalar(canvasSize.fWidth-kDisplayWidth-kDisplayPadding),
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SkIntToScalar(kDisplayPadding),
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SkIntToScalar(kDisplayWidth), SkIntToScalar(kDisplayHeight));
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SkPaint paint;
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canvas->clipRect(rect);
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paint.setColor(SK_ColorBLACK);
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canvas->drawRect(rect, paint);
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// draw the 16ms line
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paint.setColor(SK_ColorLTGRAY);
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canvas->drawLine(rect.fLeft, rect.fBottom - kBaseMS*kPixelPerMS,
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rect.fRight, rect.fBottom - kBaseMS*kPixelPerMS, paint);
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paint.setColor(SK_ColorRED);
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paint.setStyle(SkPaint::kStroke_Style);
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canvas->drawRect(rect, paint);
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int x = SkScalarTruncToInt(rect.fLeft) + kGraphPadding;
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const int xStep = 2;
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const int startY = SkScalarTruncToInt(rect.fBottom);
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int i = fCurrentMeasurement;
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do {
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int endY = startY - (int)(fMeasurements[i] * kPixelPerMS + 0.5); // round to nearest value
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canvas->drawLine(SkIntToScalar(x), SkIntToScalar(startY),
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SkIntToScalar(x), SkIntToScalar(endY), paint);
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i++;
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i &= (kMeasurementCount - 1); // fast mod
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x += xStep;
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} while (i != fCurrentMeasurement);
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}
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bool VisualInteractiveModule::advanceRecordIfNecessary(SkCanvas* canvas) {
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if (fBenchmark) {
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return true;
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}
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fBenchmark.reset(fBenchmarkStream->next());
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if (!fBenchmark) {
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return false;
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}
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// clear both buffers
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fOwner->clear(canvas, SK_ColorWHITE, 2);
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2015-09-30 19:11:07 +00:00
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fBenchmark->delayedSetup();
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2015-09-15 14:40:56 +00:00
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return true;
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}
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void VisualInteractiveModule::draw(SkCanvas* canvas) {
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if (!this->advanceRecordIfNecessary(canvas)) {
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SkDebugf("Exiting VisualBench successfully\n");
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fOwner->closeWindow();
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return;
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}
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this->renderFrame(canvas);
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switch (fState) {
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case kPreWarmLoopsPerCanvasPreDraw_State: {
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this->perCanvasPreDraw(canvas, kPreWarmLoops_State);
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break;
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}
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case kPreWarmLoops_State: {
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this->preWarm(kTuneLoops_State);
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break;
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}
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case kTuneLoops_State: {
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this->tuneLoops(canvas);
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break;
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}
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case kPreTiming_State: {
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fBenchmark->perCanvasPreDraw(canvas);
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2015-09-30 19:11:07 +00:00
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fBenchmark->preDraw(canvas);
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2015-09-15 14:40:56 +00:00
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fCurrentFrame = 0;
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fTimer.start();
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fState = kTiming_State;
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// fall to next state
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}
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case kTiming_State: {
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this->timing(canvas);
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break;
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}
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case kAdvance_State: {
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this->postDraw(canvas);
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this->nextState(kPreWarmLoopsPerCanvasPreDraw_State);
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break;
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}
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}
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}
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inline void VisualInteractiveModule::nextState(State nextState) {
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fState = nextState;
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}
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void VisualInteractiveModule::perCanvasPreDraw(SkCanvas* canvas, State nextState) {
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fBenchmark->perCanvasPreDraw(canvas);
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2015-09-30 19:11:07 +00:00
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fBenchmark->preDraw(canvas);
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2015-09-15 14:40:56 +00:00
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fCurrentFrame = 0;
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this->nextState(nextState);
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}
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void VisualInteractiveModule::preWarm(State nextState) {
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if (fCurrentFrame >= kGpuFrameLag) {
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// we currently time across all frames to make sure we capture all GPU work
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this->nextState(nextState);
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fCurrentFrame = 0;
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fTimer.start();
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} else {
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fCurrentFrame++;
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}
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}
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inline double VisualInteractiveModule::elapsed() {
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fTimer.end();
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return fTimer.fWall;
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}
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void VisualInteractiveModule::resetTimingState() {
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fCurrentFrame = 0;
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fTimer = WallTimer();
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fOwner->reset();
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}
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void VisualInteractiveModule::scaleLoops(double elapsedMs) {
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// Scale back the number of loops
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fLoops = (int)ceil(fLoops * kLoopMs / elapsedMs);
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}
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inline void VisualInteractiveModule::tuneLoops(SkCanvas* canvas) {
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if (1 << 30 == fLoops) {
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// We're about to wrap. Something's wrong with the bench.
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SkDebugf("InnerLoops wrapped\n");
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fLoops = 0;
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} else {
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double elapsedMs = this->elapsed();
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if (elapsedMs > kLoopMs) {
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this->scaleLoops(elapsedMs);
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fBenchmark->perCanvasPostDraw(canvas);
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this->nextState(kPreTiming_State);
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} else {
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fLoops *= 2;
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this->nextState(kPreWarmLoops_State);
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}
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this->resetTimingState();
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}
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}
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void VisualInteractiveModule::recordMeasurement() {
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double measurement = this->elapsed() / (kFrames * fLoops);
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fMeasurements[fCurrentMeasurement++] = measurement;
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fCurrentMeasurement &= (kMeasurementCount-1); // fast mod
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SkASSERT(fCurrentMeasurement < kMeasurementCount);
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}
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void VisualInteractiveModule::postDraw(SkCanvas* canvas) {
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2015-09-30 19:11:07 +00:00
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fBenchmark->postDraw(canvas);
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2015-09-15 14:40:56 +00:00
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fBenchmark->perCanvasPostDraw(canvas);
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fBenchmark.reset(nullptr);
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fLoops = 1;
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}
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inline void VisualInteractiveModule::timing(SkCanvas* canvas) {
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if (fCurrentFrame >= kFrames) {
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this->recordMeasurement();
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fTimer.start();
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fCurrentFrame = 0;
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} else {
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fCurrentFrame++;
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}
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}
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bool VisualInteractiveModule::onHandleChar(SkUnichar c) {
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if (' ' == c) {
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this->nextState(kAdvance_State);
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}
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return true;
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}
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