#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 0.0;
switch (0) {
case 0:
x = 0.0;
if (x < 1.0) {
_out.sk_FragColor = half4(half(x));
break;
}
case 1:
x = 1.0;
return _out;