2014-07-21 18:37:28 +00:00
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/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "Benchmark.h"
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#include "SkCanvas.h"
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#include "SkGradientShader.h"
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#include "SkPaint.h"
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2015-08-05 20:57:49 +00:00
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#include "SkPath.h"
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2014-07-21 18:37:28 +00:00
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#include "SkString.h"
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enum ColorPattern {
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kWhite_ColorPattern,
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kBlue_ColorPattern,
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kOpaqueBitmap_ColorPattern,
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kAlphaBitmap_ColorPattern,
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};
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static const struct ColorPatternData{
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SkColor fColor;
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bool fIsBitmap;
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const char* fName;
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} gColorPatterns[] = {
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// Keep this in same order as ColorPattern enum
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{ SK_ColorWHITE, false, "white" }, // kWhite_ColorPattern
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{ SK_ColorBLUE, false, "blue" }, // kBlue_ColorPattern
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{ SK_ColorWHITE, true, "obaqueBitMap" }, // kOpaqueBitmap_ColorPattern
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{ 0x10000000, true, "alphaBitmap" }, // kAlphaBitmap_ColorPattern
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};
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enum DrawType {
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kRect_DrawType,
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kPath_DrawType,
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};
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static void makebm(SkBitmap* bm, int w, int h) {
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bm->allocN32Pixels(w, h);
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bm->eraseColor(SK_ColorTRANSPARENT);
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SkCanvas canvas(*bm);
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SkScalar s = SkIntToScalar(SkMin32(w, h));
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static const SkPoint kPts0[] = { { 0, 0 }, { s, s } };
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static const SkPoint kPts1[] = { { s/2, 0 }, { s/2, s } };
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static const SkScalar kPos[] = { 0, SK_Scalar1/2, SK_Scalar1 };
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static const SkColor kColors0[] = {0x80F00080, 0xF0F08000, 0x800080F0 };
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static const SkColor kColors1[] = {0xF08000F0, 0x8080F000, 0xF000F080 };
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SkPaint paint;
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paint.setShader(SkGradientShader::CreateLinear(kPts0, kColors0, kPos,
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SK_ARRAY_COUNT(kColors0), SkShader::kClamp_TileMode))->unref();
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canvas.drawPaint(paint);
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paint.setShader(SkGradientShader::CreateLinear(kPts1, kColors1, kPos,
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SK_ARRAY_COUNT(kColors1), SkShader::kClamp_TileMode))->unref();
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canvas.drawPaint(paint);
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}
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/**
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* This bench draws a grid of either rects or filled paths, with two alternating color patterns.
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* This color patterns are passed in as enums to the class. The options are:
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* 1) solid white color
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* 2) solid blue color
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* 3) opaque bitmap
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* 4) partial alpha bitmap
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* The same color pattern can be set for both arguments to create a uniform pattern on all draws.
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*
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* The bench is used to test a few things. First it can test any optimizations made for a specific
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* color pattern (for example drawing an opaque bitmap versus one with partial alpha). Also it can
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* be used to test the cost of program switching and/or batching when alternating between different
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* patterns when on the gpu.
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*/
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class AlternatingColorPatternBench : public Benchmark {
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public:
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enum {
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NX = 5,
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NY = 5,
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NUM_DRAWS = NX * NY,
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};
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SkShader* fBmShader;
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SkPath fPaths[NUM_DRAWS];
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SkRect fRects[NUM_DRAWS];
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SkColor fColors[NUM_DRAWS];
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SkShader* fShaders[NUM_DRAWS];
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SkString fName;
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ColorPatternData fPattern1;
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ColorPatternData fPattern2;
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DrawType fDrawType;
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SkBitmap fBmp;
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AlternatingColorPatternBench(ColorPattern pattern1, ColorPattern pattern2, DrawType drawType)
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2015-08-27 14:41:13 +00:00
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: fBmShader(nullptr) {
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2014-07-21 18:37:28 +00:00
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fPattern1 = gColorPatterns[pattern1];
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fPattern2 = gColorPatterns[pattern2];
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fName.printf("colorPattern_%s_%s_%s",
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fPattern1.fName, fPattern2.fName,
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kRect_DrawType == drawType ? "rect" : "path");
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fDrawType = drawType;
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}
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virtual ~AlternatingColorPatternBench() {
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SkSafeUnref(fBmShader);
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}
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protected:
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2015-03-26 01:17:31 +00:00
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const char* onGetName() override {
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2014-07-21 18:37:28 +00:00
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return fName.c_str();
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}
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2015-07-13 13:18:39 +00:00
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void onPreDraw() override {
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2014-07-21 18:37:28 +00:00
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int w = 40;
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int h = 40;
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makebm(&fBmp, w, h);
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fBmShader = SkShader::CreateBitmapShader(fBmp,
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SkShader::kRepeat_TileMode,
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SkShader::kRepeat_TileMode);
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int offset = 2;
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int count = 0;
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for (int j = 0; j < NY; ++j) {
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for (int i = 0; i < NX; ++i) {
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int x = (w + offset) * i;
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int y = (h * offset) * j;
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if (kRect_DrawType == fDrawType) {
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fRects[count].set(SkIntToScalar(x), SkIntToScalar(y),
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SkIntToScalar(x + w), SkIntToScalar(y + h));
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} else {
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fPaths[count].moveTo(SkIntToScalar(x), SkIntToScalar(y));
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fPaths[count].rLineTo(SkIntToScalar(w), 0);
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fPaths[count].rLineTo(0, SkIntToScalar(h));
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fPaths[count].rLineTo(SkIntToScalar(-w + 1), 0);
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}
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if (0 == count % 2) {
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fColors[count] = fPattern1.fColor;
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2015-08-27 14:41:13 +00:00
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fShaders[count] = fPattern1.fIsBitmap ? fBmShader : nullptr;
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2014-07-21 18:37:28 +00:00
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} else {
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fColors[count] = fPattern2.fColor;
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2015-08-27 14:41:13 +00:00
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fShaders[count] = fPattern2.fIsBitmap ? fBmShader : nullptr;
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2014-07-21 18:37:28 +00:00
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}
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++count;
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}
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}
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}
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2015-03-26 01:17:31 +00:00
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void onDraw(const int loops, SkCanvas* canvas) override {
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2014-07-21 18:37:28 +00:00
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SkPaint paint;
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paint.setAntiAlias(false);
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2015-03-16 17:08:34 +00:00
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paint.setFilterQuality(kLow_SkFilterQuality);
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2014-07-21 18:37:28 +00:00
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for (int i = 0; i < loops; ++i) {
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for (int j = 0; j < NUM_DRAWS; ++j) {
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paint.setColor(fColors[j]);
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paint.setShader(fShaders[j]);
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if (kRect_DrawType == fDrawType) {
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canvas->drawRect(fRects[j], paint);
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} else {
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canvas->drawPath(fPaths[j], paint);
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}
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}
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}
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}
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private:
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typedef Benchmark INHERITED;
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};
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2015-08-26 20:07:48 +00:00
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DEF_BENCH(return new AlternatingColorPatternBench(kWhite_ColorPattern,
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kWhite_ColorPattern,
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kPath_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kBlue_ColorPattern,
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kBlue_ColorPattern,
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kPath_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kWhite_ColorPattern,
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kBlue_ColorPattern,
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kPath_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern,
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kOpaqueBitmap_ColorPattern,
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kPath_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kAlphaBitmap_ColorPattern,
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kAlphaBitmap_ColorPattern,
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kPath_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern,
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kAlphaBitmap_ColorPattern,
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kPath_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern,
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kOpaqueBitmap_ColorPattern,
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kRect_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kAlphaBitmap_ColorPattern,
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kAlphaBitmap_ColorPattern,
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kRect_DrawType);)
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DEF_BENCH(return new AlternatingColorPatternBench(kOpaqueBitmap_ColorPattern,
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kAlphaBitmap_ColorPattern,
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kRect_DrawType);)
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