105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
|
/*
|
||
|
* Copyright 2018 Google Inc.
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license that can be
|
||
|
* found in the LICENSE file.
|
||
|
*/
|
||
|
|
||
|
#include "Fuzz.h"
|
||
|
#include "FuzzCommon.h"
|
||
|
|
||
|
// allows some float values for path points
|
||
|
void FuzzPath(Fuzz* fuzz, SkPath* path, int maxOps) {
|
||
|
if (maxOps < 2) {
|
||
|
maxOps = 2;
|
||
|
}
|
||
|
uint8_t fillType;
|
||
|
fuzz->nextRange(&fillType, 0, (uint8_t)SkPath::kInverseEvenOdd_FillType);
|
||
|
path->setFillType((SkPath::FillType)fillType);
|
||
|
uint8_t numOps;
|
||
|
fuzz->nextRange(&numOps, 2, maxOps);
|
||
|
for (uint8_t i = 0; i < numOps; ++i) {
|
||
|
uint8_t op;
|
||
|
fuzz->nextRange(&op, 0, 6);
|
||
|
SkScalar a, b, c, d, e, f;
|
||
|
switch (op) {
|
||
|
case 0:
|
||
|
fuzz_nice_float(fuzz, &a, &b);
|
||
|
path->moveTo(a, b);
|
||
|
break;
|
||
|
case 1:
|
||
|
fuzz_nice_float(fuzz, &a, &b);
|
||
|
path->lineTo(a, b);
|
||
|
break;
|
||
|
case 2:
|
||
|
fuzz_nice_float(fuzz, &a, &b, &c, &d);
|
||
|
path->quadTo(a, b, c, d);
|
||
|
break;
|
||
|
case 3:
|
||
|
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
|
||
|
path->conicTo(a, b, c, d, e);
|
||
|
break;
|
||
|
case 4:
|
||
|
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e, &f);
|
||
|
path->cubicTo(a, b, c, d, e, f);
|
||
|
break;
|
||
|
case 5:
|
||
|
fuzz_nice_float(fuzz, &a, &b, &c, &d, &e);
|
||
|
path->arcTo(a, b, c, d, e);
|
||
|
break;
|
||
|
case 6:
|
||
|
path->close();
|
||
|
break;
|
||
|
default:
|
||
|
SkASSERT(false);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// allows all float values for path points
|
||
|
void BuildPath(Fuzz* fuzz, SkPath* path, int last_verb) {
|
||
|
while (!fuzz->exhausted()) {
|
||
|
// Use a uint8_t to conserve bytes. This makes our "fuzzed bytes footprint"
|
||
|
// smaller, which leads to more efficient fuzzing.
|
||
|
uint8_t operation;
|
||
|
fuzz->next(&operation);
|
||
|
SkScalar a,b,c,d,e,f;
|
||
|
|
||
|
switch (operation % (last_verb + 1)) {
|
||
|
case SkPath::Verb::kMove_Verb:
|
||
|
fuzz->next(&a, &b);
|
||
|
path->moveTo(a, b);
|
||
|
break;
|
||
|
|
||
|
case SkPath::Verb::kLine_Verb:
|
||
|
fuzz->next(&a, &b);
|
||
|
path->lineTo(a, b);
|
||
|
break;
|
||
|
|
||
|
case SkPath::Verb::kQuad_Verb:
|
||
|
fuzz->next(&a, &b, &c, &d);
|
||
|
path->quadTo(a, b, c, d);
|
||
|
break;
|
||
|
|
||
|
case SkPath::Verb::kConic_Verb:
|
||
|
fuzz->next(&a, &b, &c, &d, &e);
|
||
|
path->conicTo(a, b, c, d, e);
|
||
|
break;
|
||
|
|
||
|
case SkPath::Verb::kCubic_Verb:
|
||
|
fuzz->next(&a, &b, &c, &d, &e, &f);
|
||
|
path->cubicTo(a, b, c, d, e, f);
|
||
|
break;
|
||
|
|
||
|
case SkPath::Verb::kClose_Verb:
|
||
|
path->close();
|
||
|
break;
|
||
|
|
||
|
case SkPath::Verb::kDone_Verb:
|
||
|
// In this case, simply exit.
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|