skia2/tests/ProgramsTest.cpp

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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This is a GPU-backend specific test.
#include "include/core/SkTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/private/SkChecksum.h"
#include "include/utils/SkRandom.h"
#include "src/gpu/GrAutoLocaleSetter.h"
#include "src/gpu/GrDirectContextPriv.h"
#include "src/gpu/GrDrawOpTest.h"
#include "src/gpu/GrDrawingManager.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrProxyProvider.h"
#include "src/gpu/GrSurfaceDrawContext.h"
#include "src/gpu/GrXferProcessor.h"
#include "src/gpu/effects/GrBlendFragmentProcessor.h"
#include "src/gpu/effects/GrPorterDuffXferProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/gpu/ops/GrDrawOp.h"
#include "tests/Test.h"
#include "tools/gpu/GrContextFactory.h"
#ifdef SK_GL
#include "src/gpu/gl/GrGLGpu.h"
#endif
/*
* A simple processor which just tries to insert a massive key and verify that it can retrieve the
* whole thing correctly
*/
static const uint32_t kMaxKeySize = 1024;
class GLBigKeyProcessor : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
args.fFragBuilder->codeAppendf("return half4(1);\n");
}
static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) {
for (uint32_t i = 0; i < kMaxKeySize; i++) {
b->add32(i);
}
}
private:
using INHERITED = GrGLSLFragmentProcessor;
};
class BigKeyProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make() {
return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor);
}
const char* name() const override { return "Big_Ole_Key"; }
std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override {
return std::make_unique<GLBigKeyProcessor>();
}
std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); }
private:
BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { }
void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
GLBigKeyProcessor::GenKey(*this, caps, b);
}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
using INHERITED = GrFragmentProcessor;
};
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor);
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) {
return BigKeyProcessor::Make();
}
#endif
//////////////////////////////////////////////////////////////////////////////
class BlockInputFragmentProcessor : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) {
return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp)));
}
const char* name() const override { return "Block_Input"; }
std::unique_ptr<GrGLSLFragmentProcessor> onMakeProgramImpl() const override {
return std::make_unique<GLFP>();
}
std::unique_ptr<GrFragmentProcessor> clone() const override {
return Make(this->childProcessor(0)->clone());
}
private:
class GLFP : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
SkString temp = this->invokeChild(0, args);
args.fFragBuilder->codeAppendf("return %s;", temp.c_str());
}
private:
using INHERITED = GrGLSLFragmentProcessor;
};
BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child)
: INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) {
this->registerChild(std::move(child));
}
void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {}
bool onIsEqual(const GrFragmentProcessor&) const override { return true; }
using INHERITED = GrFragmentProcessor;
};
//////////////////////////////////////////////////////////////////////////////
/*
* Begin test code
*/
static const int kRenderTargetHeight = 1;
static const int kRenderTargetWidth = 1;
static std::unique_ptr<GrSurfaceDrawContext> random_surface_draw_context(
GrRecordingContext* rContext,
SkRandom* random,
const GrCaps* caps) {
GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin
: kBottomLeft_GrSurfaceOrigin;
GrColorType ct = GrColorType::kRGBA_8888;
const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes);
Reland "Reland "Have a GrBackendFormat be stored on gpu proxies."" This is a reland of 2f9a5ea639925f38785f4d3a0af237822007cfd6 Original change's description: > Reland "Have a GrBackendFormat be stored on gpu proxies." > > This reverts commit 919c9e77c3492af766ff5982acda76ee49da3168. > > Reason for revert: Flutter change has landed and fixed memory issue. > > Original change's description: > > Revert "Have a GrBackendFormat be stored on gpu proxies." > > > > This reverts commit 51b1c12bbc2fa3f8d4faa29ad19c6f3cb34837ce. > > > > Reason for revert: reverting till flutter gets to 1.1 to fix build issues. > > > > Original change's description: > > > Have a GrBackendFormat be stored on gpu proxies. > > > > > > Bug: skia: > > > Change-Id: Iaf1fb24ab29a61d44e5fa59a5e0867ed02dcda90 > > > Reviewed-on: https://skia-review.googlesource.com/c/168021 > > > Reviewed-by: Brian Osman <brianosman@google.com> > > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > > > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com > > > > Change-Id: I574fdc084ef5994596c51fb0d60423b5dc01b885 > > No-Presubmit: true > > No-Tree-Checks: true > > No-Try: true > > Bug: chromium:903701 chromium:903756 > > Reviewed-on: https://skia-review.googlesource.com/c/169835 > > Commit-Queue: Greg Daniel <egdaniel@google.com> > > Reviewed-by: Greg Daniel <egdaniel@google.com> > > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com > > Change-Id: Ifd9b6b8e194af9fb9258fa626644e76e6ecf090d > Bug: chromium:903701 chromium:903756 > Reviewed-on: https://skia-review.googlesource.com/c/170104 > Commit-Queue: Greg Daniel <egdaniel@google.com> > Reviewed-by: Greg Daniel <egdaniel@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> Bug: chromium:903701 chromium:903756 Change-Id: Id1360067d8e928b0a4e1848dae8bc1e7f1994403 Reviewed-on: https://skia-review.googlesource.com/c/171660 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
2018-11-16 20:43:41 +00:00
int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1;
// Above could be 0 if msaa isn't supported.
sampleCnt = std::max(1, sampleCnt);
return GrSurfaceDrawContext::Make(
rContext, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
{kRenderTargetWidth, kRenderTargetHeight}, SkSurfaceProps(), sampleCnt,
GrMipmapped::kNo, GrProtected::kNo, origin);
}
#if GR_TEST_UTILS
static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) {
paint->setXPFactory(GrXPFactoryTestFactory::Get(d));
}
static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d,
int minLevels, int maxLevels) {
SkASSERT(1 <= minLevels);
SkASSERT(minLevels <= maxLevels);
// Return a leaf node if maxLevels is 1 or if we randomly chose to terminate.
// If returning a leaf node, make sure that it doesn't have children (e.g. another
// GrComposeEffect)
const float terminateProbability = 0.3f;
if (1 == minLevels) {
bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability);
if (terminate) {
std::unique_ptr<GrFragmentProcessor> fp;
while (true) {
fp = GrFragmentProcessorTestFactory::Make(d);
if (!fp) {
return nullptr;
}
if (0 == fp->numNonNullChildProcessors()) {
break;
}
}
return fp;
}
}
// If we didn't terminate, choose either the left or right subtree to fulfill
// the minLevels requirement of this tree; the other child can have as few levels as it wants.
// Also choose a random xfer mode.
if (minLevels > 1) {
--minLevels;
}
auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1);
std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1));
if (!minLevelsChild || !otherChild) {
return nullptr;
}
SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0,
(int)SkBlendMode::kLastMode));
std::unique_ptr<GrFragmentProcessor> fp;
if (d->fRandom->nextF() < 0.5f) {
fp = GrBlendFragmentProcessor::Make(
std::move(minLevelsChild),
std::move(otherChild),
mode,
GrBlendFragmentProcessor::BlendBehavior::kComposeTwoBehavior);
SkASSERT(fp);
} else {
fp = GrBlendFragmentProcessor::Make(
std::move(otherChild),
std::move(minLevelsChild),
mode,
GrBlendFragmentProcessor::BlendBehavior::kComposeTwoBehavior);
SkASSERT(fp);
}
return fp;
}
static void set_random_color_coverage_stages(GrPaint* paint,
GrProcessorTestData* d,
int maxStages,
int maxTreeLevels) {
// Randomly choose to either create a linear pipeline of procs or create one proc tree
const float procTreeProbability = 0.5f;
if (d->fRandom->nextF() < procTreeProbability) {
std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels));
if (fp) {
paint->setColorFragmentProcessor(std::move(fp));
}
} else {
if (maxStages >= 1) {
if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) {
paint->setColorFragmentProcessor(std::move(fp));
}
}
if (maxStages >= 2) {
if (std::unique_ptr<GrFragmentProcessor> fp = GrFragmentProcessorTestFactory::Make(d)) {
paint->setCoverageFragmentProcessor(std::move(fp));
}
}
}
}
#endif
#if !GR_TEST_UTILS
bool GrDrawingManager::ProgramUnitTest(GrDirectContext*, int) { return true; }
#else
bool GrDrawingManager::ProgramUnitTest(GrDirectContext* direct, int maxStages, int maxLevels) {
GrProxyProvider* proxyProvider = direct->priv().proxyProvider();
const GrCaps* caps = direct->priv().caps();
GrProcessorTestData::ViewInfo views[2];
// setup arbitrary textures
GrMipmapped mipMapped = GrMipmapped(caps->mipmapSupport());
{
static constexpr SkISize kDims = {34, 18};
const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kRGBA_8888,
GrRenderable::kYes);
auto proxy = proxyProvider->createProxy(format, kDims, GrRenderable::kYes, 1,
mipMapped, SkBackingFit::kExact, SkBudgeted::kNo,
GrProtected::kNo, GrInternalSurfaceFlags::kNone);
GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kRGBA_8888);
views[0] = {{std::move(proxy), kBottomLeft_GrSurfaceOrigin, swizzle},
GrColorType::kRGBA_8888, kPremul_SkAlphaType};
}
{
static constexpr SkISize kDims = {16, 22};
const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kAlpha_8,
GrRenderable::kNo);
auto proxy = proxyProvider->createProxy(format, kDims, GrRenderable::kNo, 1, mipMapped,
SkBackingFit::kExact, SkBudgeted::kNo,
GrProtected::kNo, GrInternalSurfaceFlags::kNone);
GrSwizzle swizzle = caps->getReadSwizzle(format, GrColorType::kAlpha_8);
views[1] = {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle},
GrColorType::kAlpha_8, kPremul_SkAlphaType};
}
if (!std::get<0>(views[0]) || !std::get<0>(views[1])) {
SkDebugf("Could not allocate textures for test");
return false;
}
SkRandom random;
static const int NUM_TESTS = 1024;
for (int t = 0; t < NUM_TESTS; t++) {
// setup random render target(can fail)
auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps);
if (!surfaceDrawContext) {
SkDebugf("Could not allocate surfaceDrawContext");
return false;
}
GrPaint paint;
GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, SK_ARRAY_COUNT(views), views);
set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels);
set_random_xpf(&paint, &ptd);
GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint));
}
// Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes)
direct->flush(GrFlushInfo());
direct->submit(false);
// Validate that GrFPs work correctly without an input.
auto surfaceDrawContext = GrSurfaceDrawContext::Make(
direct, GrColorType::kRGBA_8888, nullptr, SkBackingFit::kExact,
{kRenderTargetWidth, kRenderTargetHeight}, SkSurfaceProps());
if (!surfaceDrawContext) {
SkDebugf("Could not allocate a surfaceDrawContext");
return false;
}
int fpFactoryCnt = GrFragmentProcessorTestFactory::Count();
for (int i = 0; i < fpFactoryCnt; ++i) {
// Since FP factories internally randomize, call each 10 times.
for (int j = 0; j < 10; ++j) {
GrProcessorTestData ptd(&random, direct, /*maxTreeDepth=*/1, SK_ARRAY_COUNT(views),
views);
GrPaint paint;
paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd);
auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp));
paint.setColorFragmentProcessor(std::move(blockFP));
GrDrawRandomOp(&random, surfaceDrawContext.get(), std::move(paint));
direct->flush(GrFlushInfo());
direct->submit(false);
}
}
return true;
}
#endif
static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) {
int maxStages = 6;
#ifdef SK_GL
auto context = ctxInfo.directContext();
if (skiatest::IsGLContextType(ctxInfo.type())) {
GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu());
if (kGLES_GrGLStandard == gpu->glStandard()) {
// We've had issues with driver crashes and HW limits being exceeded with many effects on
// Android devices. We have passes on ARM devices with the default number of stages.
// TODO When we run ES 3.00 GLSL in more places, test again
#ifdef SK_BUILD_FOR_ANDROID
if (gpu->ctxInfo().vendor() != GrGLVendor::kARM) {
maxStages = 1;
}
#endif
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
#ifdef SK_BUILD_FOR_IOS
maxStages = 3;
#endif
}
// On Angle D3D we will hit a limit of out variables if we use too many stages. This is
// particularly true on D3D9 with a low limit on varyings and the fact that every varying is
// packed as though it has 4 components.
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType) {
maxStages = 2;
} else if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
maxStages = 3;
}
}
#endif
return maxStages;
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
}
static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) {
// A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits
// (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive.
int maxTreeLevels = 4;
if (skiatest::IsGLContextType(ctxInfo.type())) {
// On iOS we can exceed the maximum number of varyings. http://skbug.com/6627.
#ifdef SK_BUILD_FOR_IOS
maxTreeLevels = 2;
#endif
#if defined(SK_BUILD_FOR_ANDROID) && defined(SK_GL)
GrGLGpu* gpu = static_cast<GrGLGpu*>(ctxInfo.directContext()->priv().getGpu());
// Tecno Spark 3 Pro with Power VR Rogue GE8300 will fail shader compiles with
// no message if the shader is particularly long.
if (gpu->ctxInfo().vendor() == GrGLVendor::kImagination) {
maxTreeLevels = 3;
}
#endif
if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType ||
ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) {
// On Angle D3D we will hit a limit of out variables if we use too many stages.
maxTreeLevels = 2;
}
}
return maxTreeLevels;
}
static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) {
int maxStages = get_programs_max_stages(ctxInfo);
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
if (maxStages == 0) {
return;
}
int maxLevels = get_programs_max_levels(ctxInfo);
if (maxLevels == 0) {
return;
}
REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.directContext(), maxStages,
maxLevels));
Add config options to run different GPU APIs to dm and nanobench Add extended config specification form that can be used to run different gpu backend with different APIs. The configs can be specified with the form: gpu(api=string,dit=bool,nvpr=bool,samples=int) This replaces and removes the --gpuAPI flag. All existing configs should still work. Adds following documentation: out/Debug/dm --help config Flags: --config: type: string default: 565 8888 gpu nonrendering Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4 nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg xps or use extended form 'backend(option=value,...)'. Extended form: 'backend(option=value,...)' Possible backends and options: gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend api type: string default: native. Select graphics API to use with gpu backend. Options: native Use platform default OpenGL or OpenGL ES backend. gl Use OpenGL. gles Use OpenGL ES. debug Use debug OpenGL. null Use null OpenGL. dit type: bool default: false. Use device independent text. nvpr type: bool default: false. Use NV_path_rendering OpenGL and OpenGL ES extension. samples type: int default: 0. Use multisampling with N samples. Predefined configs: gpu = gpu() msaa4 = gpu(samples=4) msaa16 = gpu(samples=16) nvprmsaa4 = gpu(nvpr=true,samples=4) nvprmsaa16 = gpu(nvpr=true,samples=16) gpudft = gpu(dit=true) gpudebug = gpu(api=debug) gpunull = gpu(api=null) debug = gpu(api=debug) nullgpu = gpu(api=null) BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005 Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd Review URL: https://codereview.chromium.org/1490113005
2015-12-23 09:33:00 +00:00
}
DEF_GPUTEST(Programs, reporter, options) {
// Set a locale that would cause shader compilation to fail because of , as decimal separator.
// skbug 3330
#ifdef SK_BUILD_FOR_WIN
GrAutoLocaleSetter als("sv-SE");
#else
GrAutoLocaleSetter als("sv_SE.UTF-8");
#endif
// We suppress prints to avoid spew
GrContextOptions opts = options;
opts.fSuppressPrints = true;
sk_gpu_test::GrContextFactory debugFactory(opts);
skiatest::RunWithGPUTestContexts(
test_programs, &sk_gpu_test::GrContextFactory::IsRenderingContext, reporter, opts);
}