skia2/bench/BlurBench.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Benchmark.h"
#include "SkBlurMask.h"
#include "SkCanvas.h"
#include "SkMaskFilter.h"
#include "SkPaint.h"
#include "SkRandom.h"
#include "SkShader.h"
#include "SkString.h"
#define MINI 0.01f
#define SMALL SkIntToScalar(2)
Revert "Revert "Direct evaluation of gaussian"" This reverts commit a53d999007f92ecd4244b078fa909b76fd0d9f3b. Reason for revert: Bug in SkNx_sse fixed. Original change's description: > Revert "Direct evaluation of gaussian" > > This reverts commit 5e18cdea0a0a3f23d8e8b8140c82a4b54e121402. > > Reason for revert: ASAN > Original change's description: > > Direct evaluation of gaussian > > > > The SVG(CSS) standard allows the 3 pass algorithm for sigma >= 2. But > > sigma < 2, the code must evaluate to the convolution. The old code used > > an interpolation scheme between windowed filters. This code directly > > evaluates the gaussian kernel for sigma < 2. > > > > This code produces cleaner results, is 25% faster, and does not use a > > temporary memory buffer. > > > > Change-Id: Ibd0caa73cadd06b637f55ba7bd4fefcfe7ac73db > > Reviewed-on: https://skia-review.googlesource.com/62540 > > Commit-Queue: Herb Derby <herb@google.com> > > Reviewed-by: Mike Klein <mtklein@google.com> > > TBR=mtklein@google.com,herb@google.com > > Change-Id: I936077dfa659d71bc361339d98340c55545a1eb8 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/72481 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> TBR=mtklein@google.com,herb@google.com,brianosman@google.com Change-Id: I4c30e3481308a8148d40223519e286885ec6f880 Reviewed-on: https://skia-review.googlesource.com/72900 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Herb Derby <herb@google.com>
2017-11-16 21:43:26 +00:00
#define REAL 0.5f
#define BIG SkIntToScalar(10)
#define REALBIG 100.5f
Revert "Revert "Direct evaluation of gaussian"" This reverts commit a53d999007f92ecd4244b078fa909b76fd0d9f3b. Reason for revert: Bug in SkNx_sse fixed. Original change's description: > Revert "Direct evaluation of gaussian" > > This reverts commit 5e18cdea0a0a3f23d8e8b8140c82a4b54e121402. > > Reason for revert: ASAN > Original change's description: > > Direct evaluation of gaussian > > > > The SVG(CSS) standard allows the 3 pass algorithm for sigma >= 2. But > > sigma < 2, the code must evaluate to the convolution. The old code used > > an interpolation scheme between windowed filters. This code directly > > evaluates the gaussian kernel for sigma < 2. > > > > This code produces cleaner results, is 25% faster, and does not use a > > temporary memory buffer. > > > > Change-Id: Ibd0caa73cadd06b637f55ba7bd4fefcfe7ac73db > > Reviewed-on: https://skia-review.googlesource.com/62540 > > Commit-Queue: Herb Derby <herb@google.com> > > Reviewed-by: Mike Klein <mtklein@google.com> > > TBR=mtklein@google.com,herb@google.com > > Change-Id: I936077dfa659d71bc361339d98340c55545a1eb8 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/72481 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> TBR=mtklein@google.com,herb@google.com,brianosman@google.com Change-Id: I4c30e3481308a8148d40223519e286885ec6f880 Reviewed-on: https://skia-review.googlesource.com/72900 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Herb Derby <herb@google.com>
2017-11-16 21:43:26 +00:00
// The value that produces a sigma of just over 2.
#define CUTOVER 2.6f
static const char* gStyleName[] = {
"normal",
"solid",
"outer",
"inner"
};
class BlurBench : public Benchmark {
SkScalar fRadius;
SkBlurStyle fStyle;
SkString fName;
public:
BlurBench(SkScalar rad, SkBlurStyle bs) {
fRadius = rad;
fStyle = bs;
const char* name = rad > 0 ? gStyleName[bs] : "none";
const char* quality = "high_quality";
if (SkScalarFraction(rad) != 0) {
fName.printf("blur_%.2f_%s_%s", SkScalarToFloat(rad), name, quality);
} else {
fName.printf("blur_%d_%s_%s", SkScalarRoundToInt(rad), name, quality);
}
}
protected:
virtual const char* onGetName() {
return fName.c_str();
}
virtual void onDraw(int loops, SkCanvas* canvas) {
SkPaint paint;
this->setupPaint(&paint);
paint.setAntiAlias(true);
SkRandom rand;
for (int i = 0; i < loops; i++) {
SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
rand.nextUScalar1() * 400);
r.offset(fRadius, fRadius);
if (fRadius > 0) {
paint.setMaskFilter(SkMaskFilter::MakeBlur(fStyle,
SkBlurMask::ConvertRadiusToSigma(fRadius)));
}
canvas->drawOval(r, paint);
}
}
private:
typedef Benchmark INHERITED;
};
DEF_BENCH(return new BlurBench(MINI, kNormal_SkBlurStyle);)
DEF_BENCH(return new BlurBench(MINI, kSolid_SkBlurStyle);)
DEF_BENCH(return new BlurBench(MINI, kOuter_SkBlurStyle);)
DEF_BENCH(return new BlurBench(MINI, kInner_SkBlurStyle);)
DEF_BENCH(return new BlurBench(SMALL, kNormal_SkBlurStyle);)
DEF_BENCH(return new BlurBench(SMALL, kSolid_SkBlurStyle);)
DEF_BENCH(return new BlurBench(SMALL, kOuter_SkBlurStyle);)
DEF_BENCH(return new BlurBench(SMALL, kInner_SkBlurStyle);)
DEF_BENCH(return new BlurBench(BIG, kNormal_SkBlurStyle);)
DEF_BENCH(return new BlurBench(BIG, kSolid_SkBlurStyle);)
DEF_BENCH(return new BlurBench(BIG, kOuter_SkBlurStyle);)
DEF_BENCH(return new BlurBench(BIG, kInner_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REALBIG, kNormal_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REALBIG, kSolid_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REALBIG, kOuter_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REALBIG, kInner_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REAL, kNormal_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REAL, kSolid_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REAL, kOuter_SkBlurStyle);)
DEF_BENCH(return new BlurBench(REAL, kInner_SkBlurStyle);)
DEF_BENCH(return new BlurBench(0, kNormal_SkBlurStyle);)