skia2/gm/beziereffects.cpp

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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrOpFlushState.h"
#include "GrPathUtils.h"
#include "GrRenderTargetContextPriv.h"
#include "GrTest.h"
#include "SkColorPriv.h"
#include "SkGeometry.h"
#include "SkPoint3.h"
#include "effects/GrBezierEffect.h"
#include "ops/GrMeshDrawOp.h"
namespace skiagm {
class BezierTestOp : public GrMeshDrawOp {
public:
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip,
GrPixelConfigIsClamped dstIsClamped) override {
auto analysis = fProcessorSet.finalize(fColor, GrProcessorAnalysisCoverage::kSingleChannel,
clip, false, caps, dstIsClamped, &fColor);
return analysis.requiresDstTexture() ? RequiresDstTexture::kYes : RequiresDstTexture::kNo;
}
void visitProxies(const VisitProxyFunc& func) const override {
fProcessorSet.visitProxies(func);
}
protected:
BezierTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color, int32_t classID)
: INHERITED(classID)
, fRect(rect)
, fColor(color)
, fGeometryProcessor(std::move(gp))
, fProcessorSet(SkBlendMode::kSrc) {
this->setBounds(rect, HasAABloat::kYes, IsZeroArea::kNo);
}
const GrPipeline* makePipeline(Target* target) {
return target->makePipeline(0, std::move(fProcessorSet), target->detachAppliedClip());
}
const GrGeometryProcessor* gp() const { return fGeometryProcessor.get(); }
const SkRect& rect() const { return fRect; }
GrColor color() const { return fColor; }
private:
bool onCombineIfPossible(GrOp* op, const GrCaps& caps) override { return false; }
SkRect fRect;
GrColor fColor;
sk_sp<GrGeometryProcessor> fGeometryProcessor;
GrProcessorSet fProcessorSet;
typedef GrMeshDrawOp INHERITED;
};
class BezierCubicTestOp : public BezierTestOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "BezierCubicTestOp"; }
static std::unique_ptr<GrDrawOp> Make(sk_sp<GrGeometryProcessor> gp, const SkRect& rect,
GrColor color) {
return std::unique_ptr<GrDrawOp>(new BezierCubicTestOp(std::move(gp), rect, color));
}
private:
BezierCubicTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color)
: INHERITED(std::move(gp), rect, color, ClassID()) {}
void onPrepareDraws(Target* target) override {
QuadHelper helper;
size_t vertexStride = this->gp()->getVertexStride();
SkASSERT(vertexStride == sizeof(SkPoint));
SkPoint* pts = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1));
if (!pts) {
return;
}
SkRect rect = this->rect();
Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."" This reverts commit 62563deb6b4dbb0b1db7f29f35e07dcef043af31. Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable. Original change's description: > Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans." > > This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans. > > > > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip. > > > > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case. > > > > > > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca > > Reviewed-on: https://skia-review.googlesource.com/60081 > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com > > Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/60683 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/61160 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-18 12:21:05 +00:00
pts[0].setRectTriStrip(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vertexStride);
helper.recordDraw(target, this->gp(), this->makePipeline(target));
}
static constexpr int kVertsPerCubic = 4;
static constexpr int kIndicesPerCubic = 6;
typedef BezierTestOp INHERITED;
};
/**
* This GM directly exercises effects that draw Bezier curves in the GPU backend.
*/
class BezierCubicEffects : public GM {
public:
BezierCubicEffects() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("bezier_cubic_effects");
}
SkISize onISize() override {
return SkISize::Make(800, 800);
}
void onDraw(SkCanvas* canvas) override {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
struct Vertex {
SkPoint fPosition;
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
};
constexpr int kNumCubics = 15;
SkRandom rand;
// Mult by 3 for each edge effect type
int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumCubics*3)));
int numRows = SkScalarCeilToInt(SkIntToScalar(kNumCubics*3) / numCols);
SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
int row = 0;
int col = 0;
constexpr GrColor color = 0xff000000;
for (int i = 0; i < kNumCubics; ++i) {
SkPoint baseControlPts[] = {
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
};
for(GrPrimitiveEdgeType edgeType : {kFillBW_GrProcessorEdgeType,
kFillAA_GrProcessorEdgeType,
kHairlineAA_GrProcessorEdgeType}) {
SkScalar x = col * w;
SkScalar y = row * h;
SkPoint controlPts[] = {
{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
{x + baseControlPts[2].fX, y + baseControlPts[2].fY},
{x + baseControlPts[3].fX, y + baseControlPts[3].fY}
};
SkPoint chopped[10];
SkMatrix klm;
int loopIndex;
int cnt = GrPathUtils::chopCubicAtLoopIntersection(controlPts,
chopped,
&klm,
&loopIndex);
SkPaint ctrlPtPaint;
ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
canvas->drawCircle(controlPts[0], 8.f, ctrlPtPaint);
for (int i = 1; i < 4; ++i) {
canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
}
SkPaint polyPaint;
polyPaint.setColor(0xffA0A0A0);
polyPaint.setStrokeWidth(0);
polyPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 4, controlPts, polyPaint);
SkPaint choppedPtPaint;
choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
for (int c = 0; c < cnt; ++c) {
SkPoint* pts = chopped + 3 * c;
for (int i = 0; i < 4; ++i) {
canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
}
SkRect bounds;
bounds.set(pts, 4);
SkPaint boundsPaint;
boundsPaint.setColor(0xff808080);
boundsPaint.setStrokeWidth(0);
boundsPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(bounds, boundsPaint);
bool flipKL = (c == loopIndex && cnt != 3);
sk_sp<GrGeometryProcessor> gp = GrCubicEffect::Make(color, SkMatrix::I(), klm,
flipKL, edgeType,
*context->caps());
if (!gp) {
break;
}
std::unique_ptr<GrDrawOp> op =
BezierCubicTestOp::Make(std::move(gp), bounds, color);
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
}
++col;
if (numCols == col) {
col = 0;
++row;
}
}
}
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
class BezierConicTestOp : public BezierTestOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "BezierConicTestOp"; }
static std::unique_ptr<GrDrawOp> Make(sk_sp<GrGeometryProcessor> gp, const SkRect& rect,
GrColor color, const SkMatrix& klm) {
return std::unique_ptr<GrMeshDrawOp>(
new BezierConicTestOp(std::move(gp), rect, color, klm));
}
private:
BezierConicTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color,
const SkMatrix& klm)
: INHERITED(std::move(gp), rect, color, ClassID()), fKLM(klm) {}
struct Vertex {
SkPoint fPosition;
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
};
void onPrepareDraws(Target* target) override {
QuadHelper helper;
size_t vertexStride = this->gp()->getVertexStride();
SkASSERT(vertexStride == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
if (!verts) {
return;
}
SkRect rect = this->rect();
Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."" This reverts commit 62563deb6b4dbb0b1db7f29f35e07dcef043af31. Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable. Original change's description: > Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans." > > This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans. > > > > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip. > > > > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case. > > > > > > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca > > Reviewed-on: https://skia-review.googlesource.com/60081 > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com > > Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/60683 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/61160 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-18 12:21:05 +00:00
verts[0].fPosition.setRectTriStrip(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
sizeof(Vertex));
for (int v = 0; v < 4; ++v) {
SkPoint3 pt3 = {verts[v].fPosition.x(), verts[v].fPosition.y(), 1.f};
fKLM.mapHomogeneousPoints((SkPoint3* ) verts[v].fKLM, &pt3, 1);
}
helper.recordDraw(target, this->gp(), this->makePipeline(target));
}
SkMatrix fKLM;
static constexpr int kVertsPerCubic = 4;
static constexpr int kIndicesPerCubic = 6;
typedef BezierTestOp INHERITED;
};
/**
* This GM directly exercises effects that draw Bezier curves in the GPU backend.
*/
class BezierConicEffects : public GM {
public:
BezierConicEffects() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("bezier_conic_effects");
}
SkISize onISize() override {
return SkISize::Make(800, 800);
}
void onDraw(SkCanvas* canvas) override {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
struct Vertex {
SkPoint fPosition;
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
};
constexpr int kNumConics = 10;
SkRandom rand;
// Mult by 3 for each edge effect type
int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumConics*3)));
int numRows = SkScalarCeilToInt(SkIntToScalar(kNumConics*3) / numCols);
SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
int row = 0;
int col = 0;
constexpr GrColor color = 0xff000000;
for (int i = 0; i < kNumConics; ++i) {
SkPoint baseControlPts[] = {
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
};
SkScalar weight = rand.nextRangeF(0.f, 2.f);
for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) {
sk_sp<GrGeometryProcessor> gp;
GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType;
gp = GrConicEffect::Make(color, SkMatrix::I(), et,
*context->caps(), SkMatrix::I(), false);
if (!gp) {
continue;
}
SkScalar x = col * w;
SkScalar y = row * h;
SkPoint controlPts[] = {
{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
};
SkConic dst[4];
SkMatrix klm;
int cnt = chop_conic(controlPts, dst, weight);
GrPathUtils::getConicKLM(controlPts, weight, &klm);
SkPaint ctrlPtPaint;
ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
for (int i = 0; i < 3; ++i) {
canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
}
SkPaint polyPaint;
polyPaint.setColor(0xffA0A0A0);
polyPaint.setStrokeWidth(0);
polyPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
SkPaint choppedPtPaint;
choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
for (int c = 0; c < cnt; ++c) {
SkPoint* pts = dst[c].fPts;
for (int i = 0; i < 3; ++i) {
canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
}
SkRect bounds;
//SkPoint bPts[] = {{0.f, 0.f}, {800.f, 800.f}};
//bounds.set(bPts, 2);
bounds.set(pts, 3);
SkPaint boundsPaint;
boundsPaint.setColor(0xff808080);
boundsPaint.setStrokeWidth(0);
boundsPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(bounds, boundsPaint);
std::unique_ptr<GrDrawOp> op = BezierConicTestOp::Make(gp, bounds, color, klm);
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
}
++col;
if (numCols == col) {
col = 0;
++row;
}
}
}
}
private:
// Uses the max curvature function for quads to estimate
// where to chop the conic. If the max curvature is not
// found along the curve segment it will return 1 and
// dst[0] is the original conic. If it returns 2 the dst[0]
// and dst[1] are the two new conics.
int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) {
SkScalar t = SkFindQuadMaxCurvature(src);
if (t == 0) {
if (dst) {
dst[0].set(src, weight);
}
return 1;
} else {
if (dst) {
SkConic conic;
conic.set(src, weight);
if (!conic.chopAt(t, dst)) {
dst[0].set(src, weight);
return 1;
}
}
return 2;
}
}
// Calls split_conic on the entire conic and then once more on each subsection.
// Most cases will result in either 1 conic (chop point is not within t range)
// or 3 points (split once and then one subsection is split again).
int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) {
SkConic dstTemp[2];
int conicCnt = split_conic(src, dstTemp, weight);
if (2 == conicCnt) {
int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW);
conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW);
} else {
dst[0] = dstTemp[0];
}
return conicCnt;
}
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
class BezierQuadTestOp : public BezierTestOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "BezierQuadTestOp"; }
static std::unique_ptr<GrDrawOp> Make(sk_sp<GrGeometryProcessor> gp, const SkRect& rect,
GrColor color, const GrPathUtils::QuadUVMatrix& devToUV) {
return std::unique_ptr<GrDrawOp>(new BezierQuadTestOp(std::move(gp), rect, color, devToUV));
}
private:
BezierQuadTestOp(sk_sp<GrGeometryProcessor> gp, const SkRect& rect, GrColor color,
const GrPathUtils::QuadUVMatrix& devToUV)
: INHERITED(std::move(gp), rect, color, ClassID()), fDevToUV(devToUV) {}
struct Vertex {
SkPoint fPosition;
float fKLM[4]; // The last value is ignored. The effect expects a vec4f.
};
void onPrepareDraws(Target* target) override {
QuadHelper helper;
size_t vertexStride = this->gp()->getVertexStride();
SkASSERT(vertexStride == sizeof(Vertex));
Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1));
if (!verts) {
return;
}
SkRect rect = this->rect();
Revert "Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans."" This reverts commit 62563deb6b4dbb0b1db7f29f35e07dcef043af31. Reason for revert: change that affected similar set of GMs reverted, relanding now that this is more easily triagable. Original change's description: > Revert "Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans." > > This reverts commit fa2d604a7ded95a3ace905519b476129cd0fffcb. > > Reason for revert: <INSERT REASONING HERE> > > Original change's description: > > Make GPU backend triangulate rects such that they are rendered as tri strips rather than tri fans. > > > > Right now when we turn rects into quads we use a vertex order compatible with a tri fan rather than a tri strip. > > > > I wanted it to be the case that the same code could be used to generate a non-indexed mesh for a single rect or indexed using the quad index buffer when batching. Triangle fanning is not available in all APIS (e.g. is emulated in ANGLE and not supported in Metal) so it seems better to use a triangle strip over a fan in the single rect case. > > > > > > Change-Id: I31eebd794e7328f4b39e3ec3377bf2ec556360ca > > Reviewed-on: https://skia-review.googlesource.com/60081 > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com > > Change-Id: I7c4c23aa418da09c9708b28cce64ab58e282dd3a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/60683 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: Iefcd16676a7617d32e89fc84206cd4e88e9a06e1 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/61160 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-10-18 12:21:05 +00:00
verts[0].fPosition.setRectTriStrip(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom,
sizeof(Vertex));
fDevToUV.apply<4, sizeof(Vertex), sizeof(SkPoint)>(verts);
helper.recordDraw(target, this->gp(), this->makePipeline(target));
}
GrPathUtils::QuadUVMatrix fDevToUV;
static constexpr int kVertsPerCubic = 4;
static constexpr int kIndicesPerCubic = 6;
typedef BezierTestOp INHERITED;
};
/**
* This GM directly exercises effects that draw Bezier quad curves in the GPU backend.
*/
class BezierQuadEffects : public GM {
public:
BezierQuadEffects() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("bezier_quad_effects");
}
SkISize onISize() override {
return SkISize::Make(800, 800);
}
void onDraw(SkCanvas* canvas) override {
GrRenderTargetContext* renderTargetContext =
canvas->internal_private_accessTopLayerRenderTargetContext();
if (!renderTargetContext) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
GrContext* context = canvas->getGrContext();
if (!context) {
return;
}
struct Vertex {
SkPoint fPosition;
float fUV[4]; // The last two values are ignored. The effect expects a vec4f.
};
constexpr int kNumQuads = 5;
SkRandom rand;
int numCols = SkScalarCeilToInt(SkScalarSqrt(SkIntToScalar(kNumQuads*3)));
int numRows = SkScalarCeilToInt(SkIntToScalar(kNumQuads*3) / numCols);
SkScalar w = SkIntToScalar(renderTargetContext->width()) / numCols;
SkScalar h = SkIntToScalar(renderTargetContext->height()) / numRows;
int row = 0;
int col = 0;
constexpr GrColor color = 0xff000000;
for (int i = 0; i < kNumQuads; ++i) {
SkPoint baseControlPts[] = {
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)},
{rand.nextRangeF(0.f, w), rand.nextRangeF(0.f, h)}
};
for(int edgeType = 0; edgeType < kGrProcessorEdgeTypeCnt; ++edgeType) {
sk_sp<GrGeometryProcessor> gp;
GrPrimitiveEdgeType et = (GrPrimitiveEdgeType)edgeType;
gp = GrQuadEffect::Make(color, SkMatrix::I(), et,
*context->caps(), SkMatrix::I(), false);
if (!gp) {
continue;
}
SkScalar x = col * w;
SkScalar y = row * h;
SkPoint controlPts[] = {
{x + baseControlPts[0].fX, y + baseControlPts[0].fY},
{x + baseControlPts[1].fX, y + baseControlPts[1].fY},
{x + baseControlPts[2].fX, y + baseControlPts[2].fY}
};
SkPoint chopped[5];
int cnt = SkChopQuadAtMaxCurvature(controlPts, chopped);
SkPaint ctrlPtPaint;
ctrlPtPaint.setColor(rand.nextU() | 0xFF000000);
for (int i = 0; i < 3; ++i) {
canvas->drawCircle(controlPts[i], 6.f, ctrlPtPaint);
}
SkPaint polyPaint;
polyPaint.setColor(0xffA0A0A0);
polyPaint.setStrokeWidth(0);
polyPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawPoints(SkCanvas::kPolygon_PointMode, 3, controlPts, polyPaint);
SkPaint choppedPtPaint;
choppedPtPaint.setColor(~ctrlPtPaint.getColor() | 0xFF000000);
for (int c = 0; c < cnt; ++c) {
SkPoint* pts = chopped + 2 * c;
for (int i = 0; i < 3; ++i) {
canvas->drawCircle(pts[i], 3.f, choppedPtPaint);
}
SkRect bounds;
bounds.set(pts, 3);
SkPaint boundsPaint;
boundsPaint.setColor(0xff808080);
boundsPaint.setStrokeWidth(0);
boundsPaint.setStyle(SkPaint::kStroke_Style);
canvas->drawRect(bounds, boundsPaint);
GrPaint grPaint;
grPaint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
GrPathUtils::QuadUVMatrix DevToUV(pts);
std::unique_ptr<GrDrawOp> op =
BezierQuadTestOp::Make(gp, bounds, color, DevToUV);
renderTargetContext->priv().testingOnly_addDrawOp(std::move(op));
}
++col;
if (numCols == col) {
col = 0;
++row;
}
}
}
}
private:
typedef GM INHERITED;
};
DEF_GM(return new BezierCubicEffects;)
DEF_GM(return new BezierConicEffects;)
DEF_GM(return new BezierQuadEffects;)
}
#endif