2021-02-05 14:31:21 +00:00
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uniform half4 colorGreen, colorRed;
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half4 main() {
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float result = 0;
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float2x2 a = float2x2(float3x3(1)); result += a[0][0];
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float2x2 b = float2x2(float4x4(1)); result += b[0][0];
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float3x3 c = float3x3(float4x4(1)); result += c[0][0];
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float3x3 d = float3x3(float2x2(1)); result += d[0][0];
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float4x4 e = float4x4(float3x3(float2x2(1))); result += e[0][0];
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float2x2 f = float2x2(float3x3(float4x4(1))); result += f[0][0];
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return result == 6 ? colorGreen : colorRed;
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2020-09-17 22:20:26 +00:00
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}
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