skia2/tests/DrawBitmapRectTest.cpp

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Automatic update of all copyright notices to reflect new license terms. I have manually examined all of these diffs and restored a few files that seem to require manual adjustment. The following files still need to be modified manually, in a separate CL: android_sample/SampleApp/AndroidManifest.xml android_sample/SampleApp/res/layout/layout.xml android_sample/SampleApp/res/menu/sample.xml android_sample/SampleApp/res/values/strings.xml android_sample/SampleApp/src/com/skia/sampleapp/SampleApp.java android_sample/SampleApp/src/com/skia/sampleapp/SampleView.java experimental/CiCarbonSampleMain.c experimental/CocoaDebugger/main.m experimental/FileReaderApp/main.m experimental/SimpleCocoaApp/main.m experimental/iOSSampleApp/Shared/SkAlertPrompt.h experimental/iOSSampleApp/Shared/SkAlertPrompt.m experimental/iOSSampleApp/SkiOSSampleApp-Base.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Debug.xcconfig experimental/iOSSampleApp/SkiOSSampleApp-Release.xcconfig gpu/src/android/GrGLDefaultInterface_android.cpp gyp/common.gypi gyp_skia include/ports/SkHarfBuzzFont.h include/views/SkOSWindow_wxwidgets.h make.bat make.py src/opts/memset.arm.S src/opts/memset16_neon.S src/opts/memset32_neon.S src/opts/opts_check_arm.cpp src/ports/SkDebug_brew.cpp src/ports/SkMemory_brew.cpp src/ports/SkOSFile_brew.cpp src/ports/SkXMLParser_empty.cpp src/utils/ios/SkImageDecoder_iOS.mm src/utils/ios/SkOSFile_iOS.mm src/utils/ios/SkStream_NSData.mm tests/FillPathTest.cpp Review URL: http://codereview.appspot.com/4816058 git-svn-id: http://skia.googlecode.com/svn/trunk@1982 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-07-28 14:26:00 +00:00
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkMatrix.h"
#include "SkMatrixUtils.h"
#include "SkPaint.h"
#include "SkPath.h"
#include "SkRandom.h"
#include "SkRect.h"
#include "SkScalar.h"
#include "SkShader.h"
#include "SkSize.h"
#include "SkTypes.h"
#include "Test.h"
///////////////////////////////////////////////////////////////////////////////
static void rand_matrix(SkMatrix* mat, SkRandom& rand, unsigned mask) {
mat->setIdentity();
if (mask & SkMatrix::kTranslate_Mask) {
mat->postTranslate(rand.nextSScalar1(), rand.nextSScalar1());
}
if (mask & SkMatrix::kScale_Mask) {
mat->postScale(rand.nextSScalar1(), rand.nextSScalar1());
}
if (mask & SkMatrix::kAffine_Mask) {
mat->postRotate(rand.nextSScalar1() * 360);
}
if (mask & SkMatrix::kPerspective_Mask) {
mat->setPerspX(rand.nextSScalar1());
mat->setPerspY(rand.nextSScalar1());
}
}
static void rand_size(SkISize* size, SkRandom& rand) {
size->set(rand.nextU() & 0xFFFF, rand.nextU() & 0xFFFF);
}
static void test_treatAsSprite(skiatest::Reporter* reporter) {
SkMatrix mat;
SkISize size;
SkRandom rand;
SkPaint noaaPaint;
SkPaint aaPaint;
aaPaint.setAntiAlias(true);
// assert: translate-only no-aa can always be treated as sprite
for (int i = 0; i < 1000; ++i) {
rand_matrix(&mat, rand, SkMatrix::kTranslate_Mask);
for (int j = 0; j < 1000; ++j) {
rand_size(&size, rand);
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
}
}
// assert: rotate/perspect is never treated as sprite
for (int i = 0; i < 1000; ++i) {
rand_matrix(&mat, rand, SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask);
for (int j = 0; j < 1000; ++j) {
rand_size(&size, rand);
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
}
}
size.set(500, 600);
const SkScalar tooMuchSubpixel = 100.1f;
mat.setTranslate(tooMuchSubpixel, 0);
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
mat.setTranslate(0, tooMuchSubpixel);
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
const SkScalar tinySubPixel = 100.02f;
mat.setTranslate(tinySubPixel, 0);
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
mat.setTranslate(0, tinySubPixel);
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
const SkScalar twoThirds = SK_Scalar1 * 2 / 3;
const SkScalar bigScale = (size.width() + twoThirds) / size.width();
mat.setScale(bigScale, bigScale);
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
const SkScalar oneThird = SK_Scalar1 / 3;
const SkScalar smallScale = (size.width() + oneThird) / size.width();
mat.setScale(smallScale, smallScale);
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, !SkTreatAsSprite(mat, size, aaPaint));
const SkScalar oneFortyth = SK_Scalar1 / 40;
const SkScalar tinyScale = (size.width() + oneFortyth) / size.width();
mat.setScale(tinyScale, tinyScale);
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, noaaPaint));
REPORTER_ASSERT(reporter, SkTreatAsSprite(mat, size, aaPaint));
}
static void test_wacky_bitmapshader(skiatest::Reporter* reporter,
int width, int height) {
SkBitmap dev;
dev.allocN32Pixels(0x56F, 0x4f6);
dev.eraseColor(SK_ColorTRANSPARENT); // necessary, so we know if we draw to it
SkMatrix matrix;
SkCanvas c(dev);
matrix.setAll(-119.34097f,
-43.436558f,
93489.945f,
43.436558f,
-119.34097f,
123.98426f,
0, 0, SK_Scalar1);
c.concat(matrix);
SkBitmap bm;
if (bm.tryAllocN32Pixels(width, height)) {
bm.eraseColor(SK_ColorRED);
} else {
SkASSERT(false);
return;
}
matrix.setAll(0.0078740157f,
0,
SkIntToScalar(249),
0,
0.0078740157f,
SkIntToScalar(239),
0, 0, SK_Scalar1);
SkPaint paint;
paint.setShader(SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode, &matrix));
SkRect r = SkRect::MakeXYWH(681, 239, 695, 253);
c.drawRect(r, paint);
for (int y = 0; y < dev.height(); ++y) {
for (int x = 0; x < dev.width(); ++x) {
if (SK_ColorTRANSPARENT == *dev.getAddr32(x, y)) {
REPORTER_ASSERT(reporter, false);
return;
}
}
}
}
// ATTENTION We should always draw each of these sizes safely now. ATTENTION
// ATTENTION I'm leaving this next /*comment*/ for posterity. ATTENTION
/*
* Original bug was asserting that the matrix-proc had generated a (Y) value
* that was out of range. This led (in the release build) to the sampler-proc
* reading memory out-of-bounds of the original bitmap.
*
* We were numerically overflowing our 16bit coordinates that we communicate
* between these two procs. The fixes was in two parts:
*
* 1. Just don't draw bitmaps larger than 64K-1 in width or height, since we
* can't represent those coordinates in our transport format (yet).
* 2. Perform an unsigned shift during the calculation, so we don't get
* sign-extension bleed when packing the two values (X,Y) into our 32bit
* slot.
*
* This tests exercises the original setup, plus 2 more to ensure that we can,
* in fact, handle bitmaps at 64K-1 (assuming we don't exceed the total
* memory allocation limit).
*/
static void test_giantrepeat_crbug118018(skiatest::Reporter* reporter) {
static const struct {
int fWidth;
int fHeight;
} gTests[] = {
{ 0x1b294, 0x7f}, // crbug 118018 (width exceeds 64K)... should draw safely now.
{ 0xFFFF, 0x7f }, // should draw, test max width
{ 0x7f, 0xFFFF }, // should draw, test max height
};
for (size_t i = 0; i < SK_ARRAY_COUNT(gTests); ++i) {
test_wacky_bitmapshader(reporter,
gTests[i].fWidth, gTests[i].fHeight);
}
}
///////////////////////////////////////////////////////////////////////////////
static void test_nan_antihair() {
SkBitmap bm;
bm.allocN32Pixels(20, 20);
SkCanvas canvas(bm);
SkPath path;
path.moveTo(0, 0);
path.lineTo(10, SK_ScalarNaN);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
// before our fix to SkScan_Antihair.cpp to check for integral NaN (0x800...)
// this would trigger an assert/crash.
//
// see rev. 3558
canvas.drawPath(path, paint);
}
static bool check_for_all_zeros(const SkBitmap& bm) {
size_t count = bm.width() * bm.bytesPerPixel();
for (int y = 0; y < bm.height(); y++) {
const uint8_t* ptr = reinterpret_cast<const uint8_t*>(bm.getAddr(0, y));
for (size_t i = 0; i < count; i++) {
if (ptr[i]) {
return false;
}
}
}
return true;
}
static const int gWidth = 256;
static const int gHeight = 256;
static void create(SkBitmap* bm, SkColor color) {
bm->allocN32Pixels(gWidth, gHeight);
bm->eraseColor(color);
}
DEF_TEST(DrawBitmapRect, reporter) {
SkBitmap src, dst;
create(&src, 0xFFFFFFFF);
create(&dst, 0);
SkCanvas canvas(dst);
SkIRect srcR = { gWidth, 0, gWidth + 16, 16 };
SkRect dstR = { 0, 0, SkIntToScalar(16), SkIntToScalar(16) };
canvas.drawBitmapRect(src, srcR, dstR, nullptr);
// ensure that we draw nothing if srcR does not intersect the bitmap
REPORTER_ASSERT(reporter, check_for_all_zeros(dst));
test_nan_antihair();
test_giantrepeat_crbug118018(reporter);
test_treatAsSprite(reporter);
}