skia2/site/user/build.md

366 lines
15 KiB
Markdown
Raw Normal View History

How to build Skia
=================
Make sure you have first followed the [instructions to download
Skia](./download).
Skia uses [GN](https://chromium.googlesource.com/chromium/src/tools/gn/) to
configure its builds.
- [`is_official_build` and Third-party Dependencies](#third-party)
- [A note on software backend performance](#performance)
- [Quickstart](#quick)
- [Android](#android)
- [ChromeOS](#cros)
- [Mac](#macos)
- [iOS](#ios)
- [Windows](#windows)
- [Windows ARM64](#win-arm64)
- [CMake](#cmake)
<span id="third-party">`is_official_build` and Third-party Dependencies</span>
------------------------------------------------------------------------------
Strengthen is_official_build, update docs. This makes is_official_build turn off all development targets and features in Skia, including building third-party dependencies from source. This will intentionally break some external users, who will find themselves no longer able to find third-party headers or link against third-party libraries. These users have been building with our testing third-party dependencies unknowingly. They'll need to either explicitly turn back on building each dependency from source (skia_use_system_foo=false) or disable that dependency entirely (skia_use_foo=false). is_skia_standalone is now basically !is_official_build, so I've propagated that through, removing is_skia_standalone. In a few places we were using it as a stand-in for defined(ndk), so I've just written defined(ndk) there. Duh. gn_to_bp: is_offical_build's new strength also makes gn_to_bp.py simpler to write. In spirit, Android builds are official Skia builds that also build DM and nanobench. It seems that SkJumper (src/jumper/*) is (unintentionally) enabled on Android. Switching to an is_official_build would have disabled that. But as that accidental launch seems to have gone fine, I've kept it explicitly enabled. In the end, no changes to Android.bp or its SkUserConfig.h. The -Mini builder no longer needs to explicitly disable tools. CQ_INCLUDE_TRYBOTS=skia.primary:Build-Ubuntu-Clang-x86_64-Release-Mini Change-Id: Id06e53268a5caf55c6046ada354a0863c3031c73 Reviewed-on: https://skia-review.googlesource.com/9190 Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-03-03 14:21:30 +00:00
Most users of Skia should set `is_official_build=true`, and most developers
should leave it to its `false` default.
This mode configures Skia in a way that's suitable to ship: an optimized build
with no debug symbols, dynamically linked against its third-party dependencies
using the ordinary library search path.
In contrast, the developer-oriented default is an unoptimized build with full
debug symbols and all third-party dependencies built from source and embedded
into libskia. This is how we do all our manual and automated testing.
Strengthen is_official_build, update docs. This makes is_official_build turn off all development targets and features in Skia, including building third-party dependencies from source. This will intentionally break some external users, who will find themselves no longer able to find third-party headers or link against third-party libraries. These users have been building with our testing third-party dependencies unknowingly. They'll need to either explicitly turn back on building each dependency from source (skia_use_system_foo=false) or disable that dependency entirely (skia_use_foo=false). is_skia_standalone is now basically !is_official_build, so I've propagated that through, removing is_skia_standalone. In a few places we were using it as a stand-in for defined(ndk), so I've just written defined(ndk) there. Duh. gn_to_bp: is_offical_build's new strength also makes gn_to_bp.py simpler to write. In spirit, Android builds are official Skia builds that also build DM and nanobench. It seems that SkJumper (src/jumper/*) is (unintentionally) enabled on Android. Switching to an is_official_build would have disabled that. But as that accidental launch seems to have gone fine, I've kept it explicitly enabled. In the end, no changes to Android.bp or its SkUserConfig.h. The -Mini builder no longer needs to explicitly disable tools. CQ_INCLUDE_TRYBOTS=skia.primary:Build-Ubuntu-Clang-x86_64-Release-Mini Change-Id: Id06e53268a5caf55c6046ada354a0863c3031c73 Reviewed-on: https://skia-review.googlesource.com/9190 Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-03-03 14:21:30 +00:00
Skia offers several features that make use of third-party libraries, like
libpng, libwebp, or libjpeg-turbo to decode images, or ICU and sftnly to subset
fonts. All these third-party dependencies are optional and can be controlled
by a GN argument that looks something like `skia_use_foo` for appropriate
`foo`.
If `skia_use_foo` is enabled, enabling `skia_use_system_foo` will build and
link Skia against the headers and libaries found on the system paths.
`is_official_build=true` enables all `skia_use_system_foo` by default. You can
use `extra_cflags` and `extra_ldflags` to add include or library paths if
needed.
<span id="compilers">Supported and Preferred Compilers</span>
-------------------------------------------------------------
While Skia should compile with GCC, MSVC, and other compilers, a number of
routines in Skia's software backend have been written to run fastest when
compiled with Clang. If you depend on software rasterization, image decoding,
or color space conversion and compile Skia with a compiler other than Clang, you
will see dramatically worse performance. This choice was only a matter of
prioritization; there is nothing fundamentally wrong with non-Clang compilers.
So if this is a serious issue for you, please let us know on the mailing list.
Skia makes use of C++17 language features (compiles with `-std=c++17` flag) and
thus requires a C++17 compatible compiler. Clang 5 and later implement all of
the features of the c++17 standard. Older compilers that lack C++17 support may
produce non-obvious compilation errors. You can configure your build to use
specific executables for `cc` and `cxx` invocations using e.g.
`--args='cc="clang-6.0" cxx="clang++6.0"'` GN build arguments, as illustrated in
[Quickstart](#quick). This can be useful for building Skia without needing to
modify your machine's default compiler toolchain.
Reland "Reland "make SkJumper stages normal Skia code"" This is a reland of 78cb579f33943421afc8423a39867fcfd69fed44 This time, lowp stages are controlled by !defined(JUMPER_IS_SCALAR), not by defined(__clang__). The two are usually the same, except when we opt Clang builds into JUMPER_IS_SCALAR artificially. Some Google3 builds use compilers old enough that they barf when compiling our NEON code. It's conceivably also possible to define JUMPER_IS_SCALAR yourself, but I don't think anyone does that. Original change's description: > Reland "make SkJumper stages normal Skia code" > > This is a reland of 22e536e3a1a09405d1c0e6f071717a726d86e8d4 > > Now with fixed #include paths in SkRasterPipeline_opts.h, > and -ffp-contract=fast for the :hsw target to minimize > diffs on non-Windows Clang AVX2/AVX-512 bots. > > Original change's description: > > make SkJumper stages normal Skia code > > > > Enough clients are using Clang now that we can say, use Clang to build > > if you want these software pipeline stages to go fast. > > > > This lets us drop the offline build aspect of SkJumper stages, instead > > building as part of Skia using the SkOpts framework. > > > > I think everything should work, except I've (temporarily) removed > > AVX-512 support. I will put this back in a follow up. > > > > I have had to drop Windows down to __vectorcall and our narrower > > stage calling convention that keeps the d-registers on the stack. > > I tried forcing sysv_abi, but that crashed Clang. :/ > > > > Added a TODO to up the same narrower stage calling convention > > for lowp stages... we just *don't* today, for no good reason. > > > > Change-Id: Iaaa792ffe4deab3508d2dc5d0008c163c24b3383 > > Reviewed-on: https://skia-review.googlesource.com/110641 > > Commit-Queue: Mike Klein <mtklein@chromium.org> > > Reviewed-by: Herb Derby <herb@google.com> > > Reviewed-by: Florin Malita <fmalita@chromium.org> > > Change-Id: I44f2c03d33958e3807747e40904b6351957dd448 > Reviewed-on: https://skia-review.googlesource.com/112742 > Reviewed-by: Mike Klein <mtklein@chromium.org> Change-Id: I3d71197d4bbb19ca4a94961a97fa2e54d5cbfb0d Reviewed-on: https://skia-review.googlesource.com/112744 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: Mike Klein <mtklein@google.com>
2018-02-27 15:37:40 +00:00
<span id="quick">Quickstart</span>
----------------------------------
Run GN to generate your build files.
bin/gn gen out/Static --args='is_official_build=true'
bin/gn gen out/Shared --args='is_official_build=true is_component_build=true'
If you find you don't have `bin/gn`, make sure you've run
python2 tools/git-sync-deps
GN allows fine-grained settings for developers and special situations.
bin/gn gen out/Debug
bin/gn gen out/Release --args='is_debug=false'
bin/gn gen out/Clang --args='cc="clang" cxx="clang++"'
bin/gn gen out/Cached --args='cc_wrapper="ccache"'
bin/gn gen out/RTTI --args='extra_cflags_cc=["-frtti"]'
To see all the arguments available, you can run
bin/gn args out/Debug --list
Having generated your build files, run Ninja to compile and link Skia.
ninja -C out/Static
ninja -C out/Shared
ninja -C out/Debug
ninja -C out/Release
ninja -C out/Clang
ninja -C out/Cached
ninja -C out/RTTI
If some header files are missing, install the corresponding dependencies
tools/install_dependencies.sh
To pull new changes and rebuild:
git pull
python tools/git-sync-deps
ninja -C out/Static
<span id="android">Android</span>
---------------------------------
To build Skia for Android you need an [Android
NDK](https://developer.android.com/ndk/index.html).
If you do not have an NDK and have access to CIPD, you
can use one of these commands to fetch the NDK our bots use:
python2 infra/bots/assets/android_ndk_linux/download.py -t /tmp/ndk
python2 infra/bots/assets/android_ndk_darwin/download.py -t /tmp/ndk
python2 infra/bots/assets/android_ndk_windows/download.py -t C:/ndk
When generating your GN build files, pass the path to your `ndk` and your
desired `target_cpu`:
bin/gn gen out/arm --args='ndk="/tmp/ndk" target_cpu="arm"'
bin/gn gen out/arm64 --args='ndk="/tmp/ndk" target_cpu="arm64"'
bin/gn gen out/x64 --args='ndk="/tmp/ndk" target_cpu="x64"'
bin/gn gen out/x86 --args='ndk="/tmp/ndk" target_cpu="x86"'
Other arguments like `is_debug` and `is_component_build` continue to work.
Tweaking `ndk_api` gives you access to newer Android features like Vulkan.
To test on an Android device, push the binary and `resources` over,
and run it as normal. You may find `bin/droid` convenient.
ninja -C out/arm64
adb push out/arm64/dm /data/local/tmp
adb push resources /data/local/tmp
adb shell "cd /data/local/tmp; ./dm --src gm --config gl"
<span id="cros">ChromeOS</span>
-------------------------------
To cross-compile Skia for arm ChromeOS devices the following is needed:
- Clang 4 or newer
- An armhf sysroot
- The (E)GL lib files on the arm chromebook to link against.
To compile Skia for an x86 ChromeOS device, one only needs Clang and the lib files.
If you have access to CIPD, you can fetch all of these as follows:
python2 infra/bots/assets/clang_linux/download.py -t /opt/clang
python2 infra/bots/assets/armhf_sysroot/download.py -t /opt/armhf_sysroot
python2 infra/bots/assets/chromebook_arm_gles/download.py -t /opt/chromebook_arm_gles
python2 infra/bots/assets/chromebook_x86_64_gles/download.py -t /opt/chromebook_x86_64_gles
If you don't have authorization to use those assets, then see the README.md files for
[armhf_sysroot](https://skia.googlesource.com/skia/+/master/infra/bots/assets/armhf_sysroot/README.md),
[chromebook_arm_gles](https://skia.googlesource.com/skia/+/master/infra/bots/assets/chromebook_arm_gles/README.md), and
[chromebook_x86_64_gles](https://skia.googlesource.com/skia/+/master/infra/bots/assets/chromebook_x86_64_gles/README.md)
for instructions on creating those assets.
Once those files are in place, generate the GN args that resemble the following:
#ARM
cc= "/opt/clang/bin/clang"
cxx = "/opt/clang/bin/clang++"
extra_asmflags = [
"--target=armv7a-linux-gnueabihf",
"--sysroot=/opt/armhf_sysroot/",
"-march=armv7-a",
"-mfpu=neon",
"-mthumb",
]
extra_cflags=[
"--target=armv7a-linux-gnueabihf",
"--sysroot=/opt/armhf_sysroot",
"-I/opt/chromebook_arm_gles/include",
"-I/opt/armhf_sysroot/include/",
"-I/opt/armhf_sysroot/include/c++/4.8.4/",
"-I/opt/armhf_sysroot/include/c++/4.8.4/arm-linux-gnueabihf/",
"-DMESA_EGL_NO_X11_HEADERS",
"-funwind-tables",
]
extra_ldflags=[
"--sysroot=/opt/armhf_sysroot",
"-B/opt/armhf_sysroot/bin",
"-B/opt/armhf_sysroot/gcc-cross",
"-L/opt/armhf_sysroot/gcc-cross",
"-L/opt/armhf_sysroot/lib",
"-L/opt/chromebook_arm_gles/lib",
"--target=armv7a-linux-gnueabihf",
]
target_cpu="arm"
skia_use_fontconfig = false
skia_use_system_freetype2 = false
skia_use_egl = true
# x86_64
cc= "/opt/clang/bin/clang"
cxx = "/opt/clang/bin/clang++"
extra_cflags=[
"-I/opt/clang/include/c++/v1/",
"-I/opt/chromebook_x86_64_gles/include",
"-DMESA_EGL_NO_X11_HEADERS",
"-DEGL_NO_IMAGE_EXTERNAL",
]
extra_ldflags=[
"-stdlib=libc++",
"-fuse-ld=lld",
"-L/opt/chromebook_x86_64_gles/lib",
]
target_cpu="x64"
skia_use_fontconfig = false
skia_use_system_freetype2 = false
skia_use_egl = true
Compile dm (or another executable of your choice) with ninja, as per usual.
Push the binary to a chromebook via ssh and [run dm as normal](https://skia.org/dev/testing/tests)
using the gles GPU config.
Most chromebooks by default have their home directory partition marked as noexec.
To avoid "permission denied" errors, remember to run something like:
sudo mount -i -o remount,exec /home/chronos
<span id="macos">Mac</span>
---------------------------
Mac users may want to pass `--ide=xcode` to `bin/gn gen` to generate an Xcode project.
<span id="ios">iOS</span>
-------------------------
Run GN to generate your build files. Set `target_os="ios"` to build for iOS.
This defaults to `target_cpu="arm64"`. Choosing `x64` targets the iOS simulator.
bin/gn gen out/ios64 --args='target_os="ios"'
bin/gn gen out/ios32 --args='target_os="ios" target_cpu="arm"'
bin/gn gen out/iossim --args='target_os="ios" target_cpu="x64"'
This will also package (and for devices, sign) iOS test binaries. This defaults to a
Google signing identity and provisioning profile. To use a different one set the GN args
`skia_ios_identity` to match your code signing identity and `skia_ios_profile` to the name
of your provisioning profile, e.g.
skia_ios_identity=".*Jane Doe.*"
skia_ios_profile="iPad Profile"`
A list of identities can be found by typing `security find-identity` on the command line. The
name of the provisioning profile should be available on the Apple Developer site. Alternatively,
`skia_ios_profile` can be the absolute path to the mobileprovision file.
For signed packages `ios-deploy` makes installing and running them on a device easy:
ios-deploy -b out/Debug/dm.app -d --args "--match foo"
Alternatively you can generate an Xcode project by passing `--ide=xcode` to `bin/gn gen`. If you
are using Xcode version 10 or later, you'll need to go to `Workplace Settings...` and change
`Build System:` to `Legacy Build System`. You may find you still have issues with building or
signing -- in that case you'll need to go to the `Signing and Capabilities` settings for the
target, uncheck `Automatically manage signing`, and fill in the bundle identifier and provisioning
information manually.
If you find yourself missing a Google signing identity or provisioning profile,
you'll want to have a read through go/appledev.
Deploying to a device with an OS older than the current SDK doesn't currently work through Xcode,
but can be done by setting the following as GN args:
extra_cflags = ["-miphoneos-version-min=<major>.<minor>"]
extra_asmflags=["-miphoneos-version-min=<major>.<minor>"]
extra_ldflags =["-miphoneos-version-min=<major>.<minor>"]
where `<major>.<minor>` is the iOS version on the device, e.g., 12.0 or 11.4.
<span id="windows">Windows</span>
---------------------------------
Skia can build on Windows with Visual Studio 2017 or 2019.
If GN is unable to locate either of those, it will print an error message. In that
case, you can pass your `VC` path to GN via `win_vc`.
Skia can be compiled with the free [Build Tools for Visual Studio 2017 or
2019](https://www.visualstudio.com/downloads/#build-tools-for-visual-studio-2019).
The bots use a packaged 2019 toolchain, which Googlers can download like this:
python2 infra/bots/assets/win_toolchain/download.py -t C:/toolchain
You can then pass the VC and SDK paths to GN by setting your GN args:
win_vc = "C:\toolchain\VC"
win_sdk = "C:\toolchain\win_sdk"
This toolchain is the only way we support 32-bit builds, by also setting `target_cpu="x86"`.
The Skia build assumes that the PATHEXT environment variable contains ".EXE".
### **Highly Recommended**: Build with clang-cl
Skia uses generated code that is only optimized when Skia is built with clang. Other compilers get generic
unoptimized code.
Setting the `cc` and `cxx` gn args is _not_ sufficient to build with clang-cl. These variables
are ignored on Windows. Instead set the variable `clang_win` to your LLVM installation directory.
If you installed the prebuilt LLVM downloaded from [here](https://releases.llvm.org/download.html
"LLVM Download") in the default location that would be:
clang_win = "C:\Program Files\LLVM"
Follow the standard Windows path specification and not MinGW convention (e.g.
`C:\Program Files\LLVM` not ~~`/c/Program Files/LLVM`~~).
### Visual Studio Solutions
If you use Visual Studio, you may want to pass `--ide=vs` to `bin/gn gen` to
generate `all.sln`. That solution will exist within the GN directory for the
specific configuration, and will only build/run that configuration.
If you want a Visual Studio Solution that supports multiple GN configurations,
there is a helper script. It requires that all of your GN directories be inside
the `out` directory. First, create all of your GN configurations as usual.
Pass `--ide=vs` when running `bin/gn gen` for each one. Then:
python2 gn/gn_meta_sln.py
This creates a new dedicated output directory and solution file
`out/sln/skia.sln`. It has one solution configuration for each GN configuration,
and supports building and running any of them. It also adjusts syntax highlighting
of inactive code blocks based on preprocessor definitions from the selected
solution configuration.
<span id="win-arm64">Windows ARM64</span>
-----------------------------------------
There is early, experimental support for [Windows 10 on ARM](https://docs.microsoft.com/en-us/windows/arm/).
This currently requires (a recent version of) MSVC, and the `Visual C++ compilers and libraries for ARM64`
individual component in the Visual Studio Installer. For Googlers, the win_toolchain asset includes the
ARM64 compiler.
To use that toolchain, set the `target_cpu` GN argument to `"arm64"`. Note that OpenGL is not supported
by Windows 10 on ARM, so Skia's GL backends are stubbed out, and will not work. ANGLE is supported:
bin/gn gen out/win-arm64 --args='target_cpu="arm64" skia_use_angle=true'
This will produce a build of Skia that can use the software or ANGLE backends, in DM. Viewer only works
when launched with `--backend angle`, because the software backend tries to use OpenGL to display the
window contents.
<span id="cmake">CMake</span>
-----------------------------
We have added a GN-to-CMake translator mainly for use with IDEs that like CMake
project descriptions. This is not meant for any purpose beyond development.
bin/gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py