156 lines
3.6 KiB
C++
156 lines
3.6 KiB
C++
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#include "SkGLState.h"
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#include "SkColorPriv.h"
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// here is our global instance
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SkGLState SkGLState::gState;
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// this is an illegal pmcolor, since its alpha (0) is less than its red
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#define UNKNOWN_PMCOLOR (SK_R32_MASK << SK_R32_SHIFT)
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#define UNKNOWN_GLENUM ((GLenum)-1)
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// MUST be in the same order as SkGLState::Caps enum
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static const GLenum gCapsTable[] = {
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GL_DITHER,
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GL_TEXTURE_2D,
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};
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// MUST be in the same order as SkGLState::ClientState enum
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static const GLenum gClientStateTable[] = {
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GL_TEXTURE_COORD_ARRAY,
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GL_COLOR_ARRAY,
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};
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static const GLenum gShadeModelTable[] = {
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GL_FLAT,
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GL_SMOOTH
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};
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///////////////////////////////////////////////////////////////////////////////
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SkGLState::SkGLState() :
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fCapsPtr(gCapsTable),
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fClientPtr(gClientStateTable),
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fShadePtr(gShadeModelTable) {
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this->init();
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}
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void SkGLState::init() {
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fCapBits = 0;
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fClientStateBits = 0;
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fShadeModel = UNKNOWN_GLENUM;
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fScissorSize.set(-1, -1);
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fPMColor = UNKNOWN_PMCOLOR;
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fSrcBlend = fDstBlend = UNKNOWN_GLENUM;
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fPointSize = fLineWidth = -1;
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}
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void SkGLState::reset() {
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this->init();
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size_t i;
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for (i = 0; i < SK_ARRAY_COUNT(gCapsTable); i++) {
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glDisable(fCapsPtr[i]);
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}
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for (i = 0; i < SK_ARRAY_COUNT(gClientStateTable); i++) {
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glDisableClientState(fClientPtr[i]);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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void SkGLState::enable(Caps c) {
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unsigned mask = 1 << c;
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if ((fCapBits & mask) == 0) {
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fCapBits |= mask;
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glEnable(fCapsPtr[c]);
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}
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}
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void SkGLState::disable(Caps c) {
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unsigned mask = 1 << c;
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if (fCapBits & mask) {
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fCapBits &= ~mask;
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glDisable(fCapsPtr[c]);
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}
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}
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void SkGLState::enableClientState(ClientState c) {
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unsigned mask = 1 << c;
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if ((fClientStateBits & mask) == 0) {
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fClientStateBits |= mask;
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glEnableClientState(fClientPtr[c]);
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}
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}
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void SkGLState::disableClientState(ClientState c) {
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unsigned mask = 1 << c;
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if (fClientStateBits & mask) {
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fClientStateBits &= ~mask;
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glDisableClientState(fClientPtr[c]);
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}
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}
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void SkGLState::shadeModel(ShadeModel s) {
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if (fShadeModel != s) {
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fShadeModel = s;
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glShadeModel(fShadePtr[s]);
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}
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}
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void SkGLState::scissor(int x, int y, int w, int h) {
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SkASSERT(w >= 0 && h >= 0);
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if (!fScissorLoc.equals(x, y) || !fScissorSize.equals(w, h)) {
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fScissorLoc.set(x, y);
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fScissorSize.set(w, h);
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glScissor(x, y, w, h);
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}
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}
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void SkGLState::pointSize(float x) {
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if (fPointSize != x) {
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fPointSize = x;
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glPointSize(x);
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}
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}
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void SkGLState::lineWidth(float x) {
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if (fLineWidth != x) {
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fLineWidth = x;
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glLineWidth(x);
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}
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}
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void SkGLState::blendFunc(GLenum src, GLenum dst) {
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if (fSrcBlend != src || fDstBlend != dst) {
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fSrcBlend = src;
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fDstBlend = dst;
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glBlendFunc(src, dst);
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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#ifdef SK_GL_HAS_COLOR4UB
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static inline void gl_pmcolor(U8CPU r, U8CPU g, U8CPU b, U8CPU a) {
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glColor4ub(r, g, b, a);
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}
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#else
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static inline SkFixed byte2fixed(U8CPU value) {
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return ((value << 8) | value) + (value >> 7);
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}
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static inline void gl_pmcolor(U8CPU r, U8CPU g, U8CPU b, U8CPU a) {
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glColor4x(byte2fixed(r), byte2fixed(g), byte2fixed(b), byte2fixed(a));
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}
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#endif
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void SkGLState::pmColor(SkPMColor c) {
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if (fPMColor != c) {
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fPMColor = c;
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gl_pmcolor(SkGetPackedR32(c), SkGetPackedG32(c),
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SkGetPackedB32(c), SkGetPackedA32(c));
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}
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}
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