17 lines
399 B
Plaintext
17 lines
399 B
Plaintext
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#version 400
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out vec4 sk_FragColor;
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uniform bool x;
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uniform bool y;
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uniform int i;
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uniform int j;
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void main() {
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bool andXY = x ? y : false;
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bool orXY = x ? true : y;
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bool combo = (x ? y : false) ? true : (x ? true : y);
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bool prec = i + j == 3 ? y : false;
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while (((andXY ? orXY : false) ? combo : false) ? prec : false) {
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sk_FragColor = vec4(0.0);
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break;
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}
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}
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