skia2/tests/ClipCacheTest.cpp

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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
// This is a GR test
#if SK_SUPPORT_GPU
#include "../../src/gpu/GrClipMaskManager.h"
#include "GrContextFactory.h"
#include "SkGpuDevice.h"
static const int X_SIZE = 12;
static const int Y_SIZE = 12;
////////////////////////////////////////////////////////////////////////////////
// note: this is unused
static GrTexture* createTexture(GrContext* context) {
unsigned char textureData[X_SIZE][Y_SIZE][4];
memset(textureData, 0, 4* X_SIZE * Y_SIZE);
GrTextureDesc desc;
// let Skia know we will be using this texture as a render target
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fConfig = kSkia8888_GrPixelConfig;
desc.fWidth = X_SIZE;
desc.fHeight = Y_SIZE;
// We are initializing the texture with zeros here
GrTexture* texture = context->createUncachedTexture(desc, textureData, 0);
if (!texture) {
return NULL;
}
return texture;
}
// Ensure that the 'getConservativeBounds' calls are returning bounds clamped
// to the render target
static void test_clip_bounds(skiatest::Reporter* reporter, GrContext* context) {
static const int kXSize = 100;
static const int kYSize = 100;
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fConfig = kAlpha_8_GrPixelConfig;
desc.fWidth = kXSize;
desc.fHeight = kYSize;
GrTexture* texture = context->createUncachedTexture(desc, NULL, 0);
if (!texture) {
return;
}
SkAutoUnref au(texture);
SkIRect intScreen = SkIRect::MakeWH(kXSize, kYSize);
SkRect screen;
screen = SkRect::MakeWH(SkIntToScalar(kXSize),
SkIntToScalar(kYSize));
SkRect clipRect(screen);
clipRect.outset(10, 10);
// create a clip stack that will (trivially) reduce to a single rect that
// is larger than the screen
SkClipStack stack;
stack.clipDevRect(clipRect, SkRegion::kReplace_Op, false);
bool isIntersectionOfRects = true;
SkRect devStackBounds;
stack.getConservativeBounds(0, 0, kXSize, kYSize,
&devStackBounds,
&isIntersectionOfRects);
// make sure that the SkClipStack is behaving itself
REPORTER_ASSERT(reporter, screen == devStackBounds);
REPORTER_ASSERT(reporter, isIntersectionOfRects);
// wrap the SkClipStack in a GrClipData
GrClipData clipData;
clipData.fClipStack = &stack;
SkIRect devGrClipDataBound;
clipData.getConservativeBounds(texture,
&devGrClipDataBound,
&isIntersectionOfRects);
// make sure that GrClipData is behaving itself
REPORTER_ASSERT(reporter, intScreen == devGrClipDataBound);
REPORTER_ASSERT(reporter, isIntersectionOfRects);
}
////////////////////////////////////////////////////////////////////////////////
// verify that the top state of the stack matches the passed in state
static void check_state(skiatest::Reporter* reporter,
const GrClipMaskCache& cache,
const SkClipStack& clip,
GrTexture* mask,
const SkIRect& bound) {
REPORTER_ASSERT(reporter, clip.getTopmostGenID() == cache.getLastClipGenID());
REPORTER_ASSERT(reporter, mask == cache.getLastMask());
SkIRect cacheBound;
cache.getLastBound(&cacheBound);
REPORTER_ASSERT(reporter, bound == cacheBound);
}
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
static void check_empty_state(skiatest::Reporter* reporter,
const GrClipMaskCache& cache) {
REPORTER_ASSERT(reporter, SkClipStack::kInvalidGenID == cache.getLastClipGenID());
REPORTER_ASSERT(reporter, NULL == cache.getLastMask());
SkIRect emptyBound;
emptyBound.setEmpty();
SkIRect cacheBound;
cache.getLastBound(&cacheBound);
REPORTER_ASSERT(reporter, emptyBound == cacheBound);
}
////////////////////////////////////////////////////////////////////////////////
// basic test of the cache's base functionality:
// push, pop, set, canReuse & getters
static void test_cache(skiatest::Reporter* reporter, GrContext* context) {
if (false) { // avoid bit rot, suppress warning
createTexture(context);
}
GrClipMaskCache cache;
cache.setContext(context);
// check initial state
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
check_empty_state(reporter, cache);
// set the current state
SkIRect bound1;
bound1.set(0, 0, 100, 100);
SkClipStack clip1(bound1);
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fWidth = X_SIZE;
desc.fHeight = Y_SIZE;
desc.fConfig = kSkia8888_GrPixelConfig;
cache.acquireMask(clip1.getTopmostGenID(), desc, bound1);
GrTexture* texture1 = cache.getLastMask();
REPORTER_ASSERT(reporter, texture1);
if (NULL == texture1) {
return;
}
// check that the set took
check_state(reporter, cache, clip1, texture1, bound1);
REPORTER_ASSERT(reporter, texture1->getRefCnt());
// push the state
cache.push();
// verify that the pushed state is initially empty
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
check_empty_state(reporter, cache);
REPORTER_ASSERT(reporter, texture1->getRefCnt());
// modify the new state
SkIRect bound2;
bound2.set(-10, -10, 10, 10);
SkClipStack clip2(bound2);
cache.acquireMask(clip2.getTopmostGenID(), desc, bound2);
GrTexture* texture2 = cache.getLastMask();
REPORTER_ASSERT(reporter, texture2);
if (NULL == texture2) {
return;
}
// check that the changes took
check_state(reporter, cache, clip2, texture2, bound2);
REPORTER_ASSERT(reporter, texture1->getRefCnt());
REPORTER_ASSERT(reporter, texture2->getRefCnt());
// check to make sure canReuse works
REPORTER_ASSERT(reporter, cache.canReuse(clip2.getTopmostGenID(), bound2));
REPORTER_ASSERT(reporter, !cache.canReuse(clip1.getTopmostGenID(), bound1));
// pop the state
cache.pop();
// verify that the old state is restored
check_state(reporter, cache, clip1, texture1, bound1);
REPORTER_ASSERT(reporter, texture1->getRefCnt());
// manually clear the state
cache.reset();
// verify it is now empty
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
check_empty_state(reporter, cache);
// pop again - so there is no state
cache.pop();
#if !defined(SK_DEBUG)
// verify that the getters don't crash
// only do in release since it generates asserts in debug
Avoid re-rendering stencil clip for every draw with reducable clip stack Fixes the cases where clip stack reduction would cause clip to be re-rendered to stencil for each draw call. This causes unneeded slowdown. Stencil cache would not be used because the clip stack generation id communicated by the clip stack element list would be invalid. This happended due to a) clip stack reduction creating new elements in the element list. b) purging logic removing the generation id, but reduction logic selecting already purged element, and thus the generation id, as the representative state of the clip. Cases of a) where reduction would flatten the stack to a single new element were fixed by assigning the generation id of the top-most element of the clip stack as the generation id of the new element. This is not strictly minimal, but enables more caching than using invalid id. Cases of a) where reduction would substitute a stack element with a new element the generation id of the substituted element is used. The b) part was fixed by removing the purging logic. It was not exactly correct, as the previously purged states were actually used. The purging was not used for anything. Changes SkClipStack API to highlight that invalid generation id is never returned by SkClipStack. Empty stacks are wide open. Changes the clients to reflect this. Fixes a crash when not passing anti-alias out parameter to GrReducedClip::ReduceClipStack. The crash is not exercised in the current code. Committed: http://code.google.com/p/skia/source/detail?r=12084 R=bsalomon@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/48593003 git-svn-id: http://skia.googlecode.com/svn/trunk@12127 2bbb7eff-a529-9590-31e7-b0007b416f81
2013-11-05 15:03:08 +00:00
check_empty_state(reporter, cache);
#endif
}
DEF_GPUTEST(ClipCache, reporter, factory) {
for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
GrContextFactory::GLContextType glType = static_cast<GrContextFactory::GLContextType>(type);
if (!GrContextFactory::IsRenderingGLContext(glType)) {
continue;
}
GrContext* context = factory->get(glType);
if (NULL == context) {
continue;
}
test_cache(reporter, context);
test_clip_bounds(reporter, context);
}
}
#endif