skia2/tests/sksl/inliner/golden/InlineWithModifiedArgument.glsl

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out vec4 sk_FragColor;
void main() {
float _0_parameterWrite;
float _1_x = 1.0;
{
_1_x *= 2.0;
_0_parameterWrite = _1_x;
}
sk_FragColor.x = _0_parameterWrite;
}