skia2/include/gpu/GrContextOptions.h

79 lines
2.8 KiB
C
Raw Normal View History

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrContextOptions_DEFINED
#define GrContextOptions_DEFINED
#include "SkTypes.h"
struct GrContextOptions {
GrContextOptions()
: fSuppressPrints(false)
Implement Porter Duff XP with a blend table Removes the runtime logic used by PorterDuffXferProcessor to decide blend coeffs and shader outputs, and instead uses a compile-time constant table of pre-selected blend formulas. Separates out the dst read fallback into its own XP. Introduces a new blend strategy for srcCoeff=0 that can apply coverage with a reverse subtract blend equation instead of dual source blending. Adds new macros in GrBlend.h to analyze blend formulas both runtime. Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no longer used. Adds a GM that verifies all xfermodes, including arithmetic, with the color/coverage invariants used by Porter Duff. Adds a unit test that verifies each Porter Duff formula with every color/coverage invariant. Major changes: * Uses a reverse subtract blend equation for coverage when srcCoeff=0 (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't support dual source blending no longer require a dst copy for dst-in and modulate. * Sets BlendInfo::fWriteColor to false when the blend does not modify the dst. GrGLGpu will now use glColorMask instead of blending for these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]). * Converts all SA blend coeffs to One for opaque inputs, and ISA to Zero if there is also no coverage. (We keep ISA around when there is coverage because we use it to tweak alpha for coverage.) * Abandons solid white optimizations for the sake of simplicity (screen was the only mode that previous had solid white opts). Minor differences: * Inconsequential differences in opt flags (e.g. we now return kCanTweakAlphaForCoverage_OptFlag even when there is no coverage). * Src coeffs when the shader outputs 0. * IS2C vs IS2A when the secondary output is scalar. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414 Review URL: https://codereview.chromium.org/1124373002
2015-05-27 22:08:33 +00:00
, fMaxTextureSizeOverride(SK_MaxS32)
, fMaxTileSizeOverride(0)
, fSuppressDualSourceBlending(false)
, fBufferMapThreshold(-1)
, fUseDrawInsteadOfPartialRenderTargetWrite(false)
, fImmediateMode(false)
, fClipBatchToBounds(false)
, fDrawBatchBounds(false)
, fMaxBatchLookback(-1)
, fMaxBatchLookahead(-1)
, fUseShaderSwizzling(false)
, fDoManualMipmapping(false) {}
// Suppress prints for the GrContext.
bool fSuppressPrints;
/** Overrides: These options override feature detection using backend API queries. These
overrides can only reduce the feature set or limits, never increase them beyond the
detected values. */
Implement Porter Duff XP with a blend table Removes the runtime logic used by PorterDuffXferProcessor to decide blend coeffs and shader outputs, and instead uses a compile-time constant table of pre-selected blend formulas. Separates out the dst read fallback into its own XP. Introduces a new blend strategy for srcCoeff=0 that can apply coverage with a reverse subtract blend equation instead of dual source blending. Adds new macros in GrBlend.h to analyze blend formulas both runtime. Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no longer used. Adds a GM that verifies all xfermodes, including arithmetic, with the color/coverage invariants used by Porter Duff. Adds a unit test that verifies each Porter Duff formula with every color/coverage invariant. Major changes: * Uses a reverse subtract blend equation for coverage when srcCoeff=0 (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't support dual source blending no longer require a dst copy for dst-in and modulate. * Sets BlendInfo::fWriteColor to false when the blend does not modify the dst. GrGLGpu will now use glColorMask instead of blending for these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]). * Converts all SA blend coeffs to One for opaque inputs, and ISA to Zero if there is also no coverage. (We keep ISA around when there is coverage because we use it to tweak alpha for coverage.) * Abandons solid white optimizations for the sake of simplicity (screen was the only mode that previous had solid white opts). Minor differences: * Inconsequential differences in opt flags (e.g. we now return kCanTweakAlphaForCoverage_OptFlag even when there is no coverage). * Src coeffs when the shader outputs 0. * IS2C vs IS2A when the secondary output is scalar. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414 Review URL: https://codereview.chromium.org/1124373002
2015-05-27 22:08:33 +00:00
int fMaxTextureSizeOverride;
/** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered
by SkGpuDevice. */
int fMaxTileSizeOverride;
Implement Porter Duff XP with a blend table Removes the runtime logic used by PorterDuffXferProcessor to decide blend coeffs and shader outputs, and instead uses a compile-time constant table of pre-selected blend formulas. Separates out the dst read fallback into its own XP. Introduces a new blend strategy for srcCoeff=0 that can apply coverage with a reverse subtract blend equation instead of dual source blending. Adds new macros in GrBlend.h to analyze blend formulas both runtime. Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no longer used. Adds a GM that verifies all xfermodes, including arithmetic, with the color/coverage invariants used by Porter Duff. Adds a unit test that verifies each Porter Duff formula with every color/coverage invariant. Major changes: * Uses a reverse subtract blend equation for coverage when srcCoeff=0 (clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't support dual source blending no longer require a dst copy for dst-in and modulate. * Sets BlendInfo::fWriteColor to false when the blend does not modify the dst. GrGLGpu will now use glColorMask instead of blending for these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]). * Converts all SA blend coeffs to One for opaque inputs, and ISA to Zero if there is also no coverage. (We keep ISA around when there is coverage because we use it to tweak alpha for coverage.) * Abandons solid white optimizations for the sake of simplicity (screen was the only mode that previous had solid white opts). Minor differences: * Inconsequential differences in opt flags (e.g. we now return kCanTweakAlphaForCoverage_OptFlag even when there is no coverage). * Src coeffs when the shader outputs 0. * IS2C vs IS2A when the secondary output is scalar. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414 Review URL: https://codereview.chromium.org/1124373002
2015-05-27 22:08:33 +00:00
bool fSuppressDualSourceBlending;
/** the threshold in bytes above which we will use a buffer mapping API to map vertex and index
buffers to CPU memory in order to update them. A value of -1 means the GrContext should
deduce the optimal value for this platform. */
int fBufferMapThreshold;
/** some gpus have problems with partial writes of the rendertarget */
bool fUseDrawInsteadOfPartialRenderTargetWrite;
/** The GrContext operates in immediate mode. It will issue all draws to the backend API
immediately. Intended to ease debugging. */
bool fImmediateMode;
/** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to
verify that the clip bounds are conservative. */
bool fClipBatchToBounds;
/** For debugging purposes draw a wireframe device bounds rect for each GrBatch. The wire
frame rect is draw before the GrBatch in order to visualize batches that draw outside
of their dev bounds. */
bool fDrawBatchBounds;
/** For debugging, override the default maximum look-back or look-ahead window for GrBatch
combining. */
int fMaxBatchLookback;
int fMaxBatchLookahead;
/** Force us to do all swizzling manually in the shader and don't rely on extensions to do
swizzling. */
bool fUseShaderSwizzling;
/** Construct mipmaps manually, via repeated downsampling draw-calls. This is used when
the driver's implementation (glGenerateMipmap) contains bugs. This requires mipmap
level and LOD control (ie desktop or ES3). */
bool fDoManualMipmapping;
};
#endif