2011-07-28 14:26:00 +00:00
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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2011-03-14 21:23:01 +00:00
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*/
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#ifndef GrGLInterface_DEFINED
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#define GrGLInterface_DEFINED
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2012-05-07 21:33:56 +00:00
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#include "GrGLFunctions.h"
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2014-01-17 15:05:38 +00:00
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#include "GrGLExtensions.h"
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2013-09-09 13:38:37 +00:00
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#include "SkRefCnt.h"
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2011-03-14 21:23:01 +00:00
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////////////////////////////////////////////////////////////////////////////////
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2017-12-11 15:06:31 +00:00
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typedef void(*GrGLFuncPtr)();
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struct GrGLInterface;
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2011-08-19 13:28:54 +00:00
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/**
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* Rather than depend on platform-specific GL headers and libraries, we require
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* the client to provide a struct of GL function pointers. This struct can be
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2018-04-06 13:18:00 +00:00
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* specified per-GrContext as a parameter to GrContext::MakeGL. If no interface is
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* passed to MakeGL then a default GL interface is created using GrGLMakeNativeInterface().
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* If this returns nullptr then GrContext::MakeGL() will fail.
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2011-08-19 13:28:54 +00:00
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*
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2018-04-06 13:18:00 +00:00
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* The implementation of GrGLMakeNativeInterface is platform-specific. Several
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* implementations have been provided (for GLX, WGL, EGL, etc), along with an
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* implementation that simply returns nullptr. Clients should select the most
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* appropriate one to build.
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2011-10-24 21:17:53 +00:00
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*/
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2017-12-11 15:06:31 +00:00
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SK_API sk_sp<const GrGLInterface> GrGLMakeNativeInterface();
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// Deprecated alternative to GrGLMakeNativeInterface().
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2015-09-21 15:22:19 +00:00
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SK_API const GrGLInterface* GrGLCreateNativeInterface();
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2011-10-19 20:43:20 +00:00
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2011-10-27 20:44:19 +00:00
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/**
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* Creates a null GrGLInterface that doesn't draw anything. Used for measuring
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2016-03-31 01:56:19 +00:00
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* CPU overhead. TODO: We would like to move this to tools/gpu/gl/null but currently
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* Chromium is using it in its unit tests.
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2011-10-27 20:44:19 +00:00
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*/
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2016-04-20 07:36:53 +00:00
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const SK_API GrGLInterface* GrGLCreateNullInterface(bool enableNVPR = false);
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2011-10-27 20:44:19 +00:00
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2014-01-24 20:49:44 +00:00
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/**
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2012-05-07 21:45:48 +00:00
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* GrContext uses the following interface to make all calls into OpenGL. When a
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* GrContext is created it is given a GrGLInterface. The interface's function
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* pointers must be valid for the OpenGL context associated with the GrContext.
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* On some platforms, such as Windows, function pointers for OpenGL extensions
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* may vary between OpenGL contexts. So the caller must be careful to use a
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* GrGLInterface initialized for the correct context. All functions that should
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* be available based on the OpenGL's version and extension string must be
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* non-NULL or GrContext creation will fail. This can be tested with the
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* validate() method when the OpenGL context has been made current.
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2011-05-04 12:35:39 +00:00
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*/
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2013-09-09 13:38:37 +00:00
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struct SK_API GrGLInterface : public SkRefCnt {
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2012-03-29 21:04:52 +00:00
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private:
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2013-09-09 13:38:37 +00:00
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typedef SkRefCnt INHERITED;
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2012-06-21 20:25:03 +00:00
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2012-03-29 21:04:52 +00:00
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public:
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2011-08-19 13:28:54 +00:00
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GrGLInterface();
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2014-01-16 16:35:09 +00:00
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// Validates that the GrGLInterface supports its advertised standard. This means the necessary
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// function pointers have been initialized for both the GL version and any advertised
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// extensions.
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bool validate() const;
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2012-02-10 20:05:18 +00:00
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2014-01-16 16:35:09 +00:00
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// Indicates the type of GL implementation
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union {
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GrGLStandard fStandard;
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GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
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};
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2011-03-18 20:41:44 +00:00
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2014-01-17 15:05:38 +00:00
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GrGLExtensions fExtensions;
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2014-02-28 20:28:50 +00:00
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bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }
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2014-01-17 15:05:38 +00:00
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2014-01-21 16:09:18 +00:00
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/**
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* The function pointers are in a struct so that we can have a compiler generated assignment
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* operator.
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*/
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struct Functions {
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLActiveTextureFn> fActiveTexture;
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GrGLFunction<GrGLAttachShaderFn> fAttachShader;
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GrGLFunction<GrGLBeginQueryFn> fBeginQuery;
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GrGLFunction<GrGLBindAttribLocationFn> fBindAttribLocation;
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GrGLFunction<GrGLBindBufferFn> fBindBuffer;
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GrGLFunction<GrGLBindFragDataLocationFn> fBindFragDataLocation;
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GrGLFunction<GrGLBindFragDataLocationIndexedFn> fBindFragDataLocationIndexed;
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GrGLFunction<GrGLBindFramebufferFn> fBindFramebuffer;
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GrGLFunction<GrGLBindRenderbufferFn> fBindRenderbuffer;
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2018-10-16 14:54:10 +00:00
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GrGLFunction<GrGLBindSamplerFn> fBindSampler;
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLBindTextureFn> fBindTexture;
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GrGLFunction<GrGLBindVertexArrayFn> fBindVertexArray;
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GrGLFunction<GrGLBlendBarrierFn> fBlendBarrier;
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GrGLFunction<GrGLBlendColorFn> fBlendColor;
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GrGLFunction<GrGLBlendEquationFn> fBlendEquation;
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GrGLFunction<GrGLBlendFuncFn> fBlendFunc;
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GrGLFunction<GrGLBlitFramebufferFn> fBlitFramebuffer;
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GrGLFunction<GrGLBufferDataFn> fBufferData;
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GrGLFunction<GrGLBufferSubDataFn> fBufferSubData;
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GrGLFunction<GrGLCheckFramebufferStatusFn> fCheckFramebufferStatus;
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GrGLFunction<GrGLClearFn> fClear;
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GrGLFunction<GrGLClearColorFn> fClearColor;
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GrGLFunction<GrGLClearStencilFn> fClearStencil;
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GrGLFunction<GrGLClearTexImageFn> fClearTexImage;
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GrGLFunction<GrGLClearTexSubImageFn> fClearTexSubImage;
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GrGLFunction<GrGLColorMaskFn> fColorMask;
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GrGLFunction<GrGLCompileShaderFn> fCompileShader;
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GrGLFunction<GrGLCompressedTexImage2DFn> fCompressedTexImage2D;
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GrGLFunction<GrGLCompressedTexSubImage2DFn> fCompressedTexSubImage2D;
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GrGLFunction<GrGLCopyTexSubImage2DFn> fCopyTexSubImage2D;
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GrGLFunction<GrGLCreateProgramFn> fCreateProgram;
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GrGLFunction<GrGLCreateShaderFn> fCreateShader;
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GrGLFunction<GrGLCullFaceFn> fCullFace;
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GrGLFunction<GrGLDeleteBuffersFn> fDeleteBuffers;
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GrGLFunction<GrGLDeleteFramebuffersFn> fDeleteFramebuffers;
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GrGLFunction<GrGLDeleteProgramFn> fDeleteProgram;
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GrGLFunction<GrGLDeleteQueriesFn> fDeleteQueries;
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GrGLFunction<GrGLDeleteRenderbuffersFn> fDeleteRenderbuffers;
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2018-10-16 14:54:10 +00:00
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GrGLFunction<GrGLDeleteSamplersFn> fDeleteSamplers;
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLDeleteShaderFn> fDeleteShader;
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GrGLFunction<GrGLDeleteTexturesFn> fDeleteTextures;
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GrGLFunction<GrGLDeleteVertexArraysFn> fDeleteVertexArrays;
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GrGLFunction<GrGLDepthMaskFn> fDepthMask;
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GrGLFunction<GrGLDisableFn> fDisable;
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GrGLFunction<GrGLDisableVertexAttribArrayFn> fDisableVertexAttribArray;
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GrGLFunction<GrGLDrawArraysFn> fDrawArrays;
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GrGLFunction<GrGLDrawArraysIndirectFn> fDrawArraysIndirect;
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GrGLFunction<GrGLDrawArraysInstancedFn> fDrawArraysInstanced;
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GrGLFunction<GrGLDrawBufferFn> fDrawBuffer;
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GrGLFunction<GrGLDrawBuffersFn> fDrawBuffers;
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GrGLFunction<GrGLDrawElementsFn> fDrawElements;
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GrGLFunction<GrGLDrawElementsIndirectFn> fDrawElementsIndirect;
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GrGLFunction<GrGLDrawElementsInstancedFn> fDrawElementsInstanced;
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GrGLFunction<GrGLDrawRangeElementsFn> fDrawRangeElements;
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GrGLFunction<GrGLEnableFn> fEnable;
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GrGLFunction<GrGLEnableVertexAttribArrayFn> fEnableVertexAttribArray;
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GrGLFunction<GrGLEndQueryFn> fEndQuery;
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GrGLFunction<GrGLFinishFn> fFinish;
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GrGLFunction<GrGLFlushFn> fFlush;
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GrGLFunction<GrGLFlushMappedBufferRangeFn> fFlushMappedBufferRange;
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GrGLFunction<GrGLFramebufferRenderbufferFn> fFramebufferRenderbuffer;
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GrGLFunction<GrGLFramebufferTexture2DFn> fFramebufferTexture2D;
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GrGLFunction<GrGLFramebufferTexture2DMultisampleFn> fFramebufferTexture2DMultisample;
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GrGLFunction<GrGLFrontFaceFn> fFrontFace;
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GrGLFunction<GrGLGenBuffersFn> fGenBuffers;
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GrGLFunction<GrGLGenFramebuffersFn> fGenFramebuffers;
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GrGLFunction<GrGLGenerateMipmapFn> fGenerateMipmap;
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GrGLFunction<GrGLGenQueriesFn> fGenQueries;
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GrGLFunction<GrGLGenRenderbuffersFn> fGenRenderbuffers;
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2018-10-16 14:54:10 +00:00
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GrGLFunction<GrGLGenSamplersFn> fGenSamplers;
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLGenTexturesFn> fGenTextures;
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GrGLFunction<GrGLGenVertexArraysFn> fGenVertexArrays;
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GrGLFunction<GrGLGetBufferParameterivFn> fGetBufferParameteriv;
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GrGLFunction<GrGLGetErrorFn> fGetError;
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GrGLFunction<GrGLGetFramebufferAttachmentParameterivFn> fGetFramebufferAttachmentParameteriv;
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GrGLFunction<GrGLGetIntegervFn> fGetIntegerv;
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GrGLFunction<GrGLGetMultisamplefvFn> fGetMultisamplefv;
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GrGLFunction<GrGLGetProgramBinaryFn> fGetProgramBinary;
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GrGLFunction<GrGLGetProgramInfoLogFn> fGetProgramInfoLog;
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GrGLFunction<GrGLGetProgramivFn> fGetProgramiv;
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GrGLFunction<GrGLGetQueryObjecti64vFn> fGetQueryObjecti64v;
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GrGLFunction<GrGLGetQueryObjectivFn> fGetQueryObjectiv;
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GrGLFunction<GrGLGetQueryObjectui64vFn> fGetQueryObjectui64v;
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GrGLFunction<GrGLGetQueryObjectuivFn> fGetQueryObjectuiv;
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GrGLFunction<GrGLGetQueryivFn> fGetQueryiv;
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GrGLFunction<GrGLGetRenderbufferParameterivFn> fGetRenderbufferParameteriv;
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GrGLFunction<GrGLGetShaderInfoLogFn> fGetShaderInfoLog;
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GrGLFunction<GrGLGetShaderivFn> fGetShaderiv;
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GrGLFunction<GrGLGetShaderPrecisionFormatFn> fGetShaderPrecisionFormat;
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GrGLFunction<GrGLGetStringFn> fGetString;
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GrGLFunction<GrGLGetStringiFn> fGetStringi;
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GrGLFunction<GrGLGetTexLevelParameterivFn> fGetTexLevelParameteriv;
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GrGLFunction<GrGLGetUniformLocationFn> fGetUniformLocation;
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GrGLFunction<GrGLInsertEventMarkerFn> fInsertEventMarker;
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GrGLFunction<GrGLInvalidateBufferDataFn> fInvalidateBufferData;
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GrGLFunction<GrGLInvalidateBufferSubDataFn> fInvalidateBufferSubData;
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GrGLFunction<GrGLInvalidateFramebufferFn> fInvalidateFramebuffer;
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GrGLFunction<GrGLInvalidateSubFramebufferFn> fInvalidateSubFramebuffer;
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GrGLFunction<GrGLInvalidateTexImageFn> fInvalidateTexImage;
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GrGLFunction<GrGLInvalidateTexSubImageFn> fInvalidateTexSubImage;
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GrGLFunction<GrGLIsTextureFn> fIsTexture;
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GrGLFunction<GrGLLineWidthFn> fLineWidth;
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GrGLFunction<GrGLLinkProgramFn> fLinkProgram;
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GrGLFunction<GrGLProgramBinaryFn> fProgramBinary;
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GrGLFunction<GrGLProgramParameteriFn> fProgramParameteri;
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GrGLFunction<GrGLMapBufferFn> fMapBuffer;
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GrGLFunction<GrGLMapBufferRangeFn> fMapBufferRange;
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GrGLFunction<GrGLMapBufferSubDataFn> fMapBufferSubData;
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GrGLFunction<GrGLMapTexSubImage2DFn> fMapTexSubImage2D;
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GrGLFunction<GrGLMultiDrawArraysIndirectFn> fMultiDrawArraysIndirect;
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GrGLFunction<GrGLMultiDrawElementsIndirectFn> fMultiDrawElementsIndirect;
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GrGLFunction<GrGLPixelStoreiFn> fPixelStorei;
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GrGLFunction<GrGLPolygonModeFn> fPolygonMode;
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GrGLFunction<GrGLPopGroupMarkerFn> fPopGroupMarker;
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GrGLFunction<GrGLPushGroupMarkerFn> fPushGroupMarker;
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GrGLFunction<GrGLQueryCounterFn> fQueryCounter;
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GrGLFunction<GrGLReadBufferFn> fReadBuffer;
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GrGLFunction<GrGLReadPixelsFn> fReadPixels;
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GrGLFunction<GrGLRenderbufferStorageFn> fRenderbufferStorage;
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2014-01-21 16:09:18 +00:00
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// On OpenGL ES there are multiple incompatible extensions that add support for MSAA
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// and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
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// older extensions for performance reasons or due to ES3 driver bugs. We want the function
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// that creates the GrGLInterface to provide all available functions and internally
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// we will select among them. They all have a method called glRenderbufferStorageMultisample*.
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// So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
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// GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
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// variations.
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//
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// If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
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// assume the function pointers for the standard (or equivalent GL_ARB) version have
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// been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
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// functionality.
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// GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2EXT;
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2014-01-21 16:09:18 +00:00
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// GL_APPLE_framebuffer_multisample
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisampleES2APPLE;
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2014-01-21 16:09:18 +00:00
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// This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
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// the standard function in ES3+ or GL 3.0+.
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLRenderbufferStorageMultisampleFn> fRenderbufferStorageMultisample;
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2014-01-21 16:09:18 +00:00
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// Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLBindUniformLocationFn> fBindUniformLocation;
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2016-02-08 15:22:17 +00:00
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLResolveMultisampleFramebufferFn> fResolveMultisampleFramebuffer;
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2018-10-16 14:54:10 +00:00
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GrGLFunction<GrGLSamplerParameteriFn> fSamplerParameteri;
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GrGLFunction<GrGLSamplerParameterivFn> fSamplerParameteriv;
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLScissorFn> fScissor;
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GrGLFunction<GrGLShaderSourceFn> fShaderSource;
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GrGLFunction<GrGLStencilFuncFn> fStencilFunc;
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GrGLFunction<GrGLStencilFuncSeparateFn> fStencilFuncSeparate;
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GrGLFunction<GrGLStencilMaskFn> fStencilMask;
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GrGLFunction<GrGLStencilMaskSeparateFn> fStencilMaskSeparate;
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GrGLFunction<GrGLStencilOpFn> fStencilOp;
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GrGLFunction<GrGLStencilOpSeparateFn> fStencilOpSeparate;
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GrGLFunction<GrGLTexBufferFn> fTexBuffer;
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GrGLFunction<GrGLTexBufferRangeFn> fTexBufferRange;
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GrGLFunction<GrGLTexImage2DFn> fTexImage2D;
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2018-12-08 00:20:19 +00:00
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GrGLFunction<GrGLTexParameterfFn> fTexParameterf;
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GrGLFunction<GrGLTexParameterfvFn> fTexParameterfv;
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2018-08-24 14:26:42 +00:00
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GrGLFunction<GrGLTexParameteriFn> fTexParameteri;
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GrGLFunction<GrGLTexParameterivFn> fTexParameteriv;
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GrGLFunction<GrGLTexSubImage2DFn> fTexSubImage2D;
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GrGLFunction<GrGLTexStorage2DFn> fTexStorage2D;
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GrGLFunction<GrGLTextureBarrierFn> fTextureBarrier;
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GrGLFunction<GrGLDiscardFramebufferFn> fDiscardFramebuffer;
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GrGLFunction<GrGLUniform1fFn> fUniform1f;
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GrGLFunction<GrGLUniform1iFn> fUniform1i;
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GrGLFunction<GrGLUniform1fvFn> fUniform1fv;
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GrGLFunction<GrGLUniform1ivFn> fUniform1iv;
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GrGLFunction<GrGLUniform2fFn> fUniform2f;
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GrGLFunction<GrGLUniform2iFn> fUniform2i;
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GrGLFunction<GrGLUniform2fvFn> fUniform2fv;
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GrGLFunction<GrGLUniform2ivFn> fUniform2iv;
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GrGLFunction<GrGLUniform3fFn> fUniform3f;
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GrGLFunction<GrGLUniform3iFn> fUniform3i;
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GrGLFunction<GrGLUniform3fvFn> fUniform3fv;
|
|
|
|
GrGLFunction<GrGLUniform3ivFn> fUniform3iv;
|
|
|
|
GrGLFunction<GrGLUniform4fFn> fUniform4f;
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|
|
|
GrGLFunction<GrGLUniform4iFn> fUniform4i;
|
|
|
|
GrGLFunction<GrGLUniform4fvFn> fUniform4fv;
|
|
|
|
GrGLFunction<GrGLUniform4ivFn> fUniform4iv;
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|
|
|
GrGLFunction<GrGLUniformMatrix2fvFn> fUniformMatrix2fv;
|
|
|
|
GrGLFunction<GrGLUniformMatrix3fvFn> fUniformMatrix3fv;
|
|
|
|
GrGLFunction<GrGLUniformMatrix4fvFn> fUniformMatrix4fv;
|
|
|
|
GrGLFunction<GrGLUnmapBufferFn> fUnmapBuffer;
|
|
|
|
GrGLFunction<GrGLUnmapBufferSubDataFn> fUnmapBufferSubData;
|
|
|
|
GrGLFunction<GrGLUnmapTexSubImage2DFn> fUnmapTexSubImage2D;
|
|
|
|
GrGLFunction<GrGLUseProgramFn> fUseProgram;
|
|
|
|
GrGLFunction<GrGLVertexAttrib1fFn> fVertexAttrib1f;
|
|
|
|
GrGLFunction<GrGLVertexAttrib2fvFn> fVertexAttrib2fv;
|
|
|
|
GrGLFunction<GrGLVertexAttrib3fvFn> fVertexAttrib3fv;
|
|
|
|
GrGLFunction<GrGLVertexAttrib4fvFn> fVertexAttrib4fv;
|
|
|
|
GrGLFunction<GrGLVertexAttribDivisorFn> fVertexAttribDivisor;
|
|
|
|
GrGLFunction<GrGLVertexAttribIPointerFn> fVertexAttribIPointer;
|
|
|
|
GrGLFunction<GrGLVertexAttribPointerFn> fVertexAttribPointer;
|
|
|
|
GrGLFunction<GrGLViewportFn> fViewport;
|
2014-01-21 16:09:18 +00:00
|
|
|
|
2015-06-12 20:56:46 +00:00
|
|
|
/* GL_NV_path_rendering */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLMatrixLoadfFn> fMatrixLoadf;
|
|
|
|
GrGLFunction<GrGLMatrixLoadIdentityFn> fMatrixLoadIdentity;
|
|
|
|
GrGLFunction<GrGLGetProgramResourceLocationFn> fGetProgramResourceLocation;
|
|
|
|
GrGLFunction<GrGLPathCommandsFn> fPathCommands;
|
|
|
|
GrGLFunction<GrGLPathParameteriFn> fPathParameteri;
|
|
|
|
GrGLFunction<GrGLPathParameterfFn> fPathParameterf;
|
|
|
|
GrGLFunction<GrGLGenPathsFn> fGenPaths;
|
|
|
|
GrGLFunction<GrGLDeletePathsFn> fDeletePaths;
|
|
|
|
GrGLFunction<GrGLIsPathFn> fIsPath;
|
|
|
|
GrGLFunction<GrGLPathStencilFuncFn> fPathStencilFunc;
|
|
|
|
GrGLFunction<GrGLStencilFillPathFn> fStencilFillPath;
|
|
|
|
GrGLFunction<GrGLStencilStrokePathFn> fStencilStrokePath;
|
|
|
|
GrGLFunction<GrGLStencilFillPathInstancedFn> fStencilFillPathInstanced;
|
|
|
|
GrGLFunction<GrGLStencilStrokePathInstancedFn> fStencilStrokePathInstanced;
|
|
|
|
GrGLFunction<GrGLCoverFillPathFn> fCoverFillPath;
|
|
|
|
GrGLFunction<GrGLCoverStrokePathFn> fCoverStrokePath;
|
|
|
|
GrGLFunction<GrGLCoverFillPathInstancedFn> fCoverFillPathInstanced;
|
|
|
|
GrGLFunction<GrGLCoverStrokePathInstancedFn> fCoverStrokePathInstanced;
|
2014-08-11 21:05:05 +00:00
|
|
|
// NV_path_rendering v1.2
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLStencilThenCoverFillPathFn> fStencilThenCoverFillPath;
|
|
|
|
GrGLFunction<GrGLStencilThenCoverStrokePathFn> fStencilThenCoverStrokePath;
|
|
|
|
GrGLFunction<GrGLStencilThenCoverFillPathInstancedFn> fStencilThenCoverFillPathInstanced;
|
|
|
|
GrGLFunction<GrGLStencilThenCoverStrokePathInstancedFn> fStencilThenCoverStrokePathInstanced;
|
2014-08-11 21:05:05 +00:00
|
|
|
// NV_path_rendering v1.3
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLProgramPathFragmentInputGenFn> fProgramPathFragmentInputGen;
|
2015-07-14 17:59:23 +00:00
|
|
|
// CHROMIUM_path_rendering
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLBindFragmentInputLocationFn> fBindFragmentInputLocation;
|
2015-06-12 20:56:46 +00:00
|
|
|
|
|
|
|
/* NV_framebuffer_mixed_samples */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLCoverageModulationFn> fCoverageModulation;
|
2015-06-12 20:56:46 +00:00
|
|
|
|
2016-09-30 15:39:02 +00:00
|
|
|
/* ARB_sync */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLFenceSyncFn> fFenceSync;
|
|
|
|
GrGLFunction<GrGLIsSyncFn> fIsSync;
|
|
|
|
GrGLFunction<GrGLClientWaitSyncFn> fClientWaitSync;
|
|
|
|
GrGLFunction<GrGLWaitSyncFn> fWaitSync;
|
|
|
|
GrGLFunction<GrGLDeleteSyncFn> fDeleteSync;
|
2016-09-30 15:39:02 +00:00
|
|
|
|
2017-07-19 18:47:42 +00:00
|
|
|
/* ARB_internalforamt_query */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLGetInternalformativFn> fGetInternalformativ;
|
2017-07-19 18:47:42 +00:00
|
|
|
|
2015-06-12 20:56:46 +00:00
|
|
|
/* KHR_debug */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLDebugMessageControlFn> fDebugMessageControl;
|
|
|
|
GrGLFunction<GrGLDebugMessageInsertFn> fDebugMessageInsert;
|
|
|
|
GrGLFunction<GrGLDebugMessageCallbackFn> fDebugMessageCallback;
|
|
|
|
GrGLFunction<GrGLGetDebugMessageLogFn> fGetDebugMessageLog;
|
|
|
|
GrGLFunction<GrGLPushDebugGroupFn> fPushDebugGroup;
|
|
|
|
GrGLFunction<GrGLPopDebugGroupFn> fPopDebugGroup;
|
|
|
|
GrGLFunction<GrGLObjectLabelFn> fObjectLabel;
|
2015-11-16 14:48:44 +00:00
|
|
|
|
2016-08-09 19:42:47 +00:00
|
|
|
/* EXT_window_rectangles */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrGLWindowRectanglesFn> fWindowRectangles;
|
2016-08-09 19:42:47 +00:00
|
|
|
|
2015-11-16 14:48:44 +00:00
|
|
|
/* EGL functions */
|
2018-08-24 14:26:42 +00:00
|
|
|
GrGLFunction<GrEGLCreateImageFn> fEGLCreateImage;
|
|
|
|
GrGLFunction<GrEGLDestroyImageFn> fEGLDestroyImage;
|
2014-01-21 16:09:18 +00:00
|
|
|
} fFunctions;
|
|
|
|
|
2018-06-22 13:48:38 +00:00
|
|
|
#if GR_TEST_UTILS
|
2014-07-29 15:01:52 +00:00
|
|
|
// This exists for internal testing.
|
2018-06-22 13:48:38 +00:00
|
|
|
virtual void abandon() const;
|
|
|
|
#endif
|
2011-05-04 12:35:39 +00:00
|
|
|
};
|
2011-03-14 21:23:01 +00:00
|
|
|
|
|
|
|
#endif
|